Thank you! I'll be honest, I am pretty damned proud of this project and I am confident about it being good in the near future, but sometimes I worry that this world doesn't want to see developers who are confident, they love the story of the indie dev down on their luck and filled with self doubt, and there are certainly many days I feel that way too.
Financially, socially, it's been really hard working on this project. But through it all i've been pretty stubborn and headstrong. So it's been a cycle of extremes. You have to be at least somewhat confident to push through all this craziness!
Where the most doubt comes from, is I jut don't feel as though I fit into this crazy world any more, I'm sure many other indie devs feel this way, that indie game community and want to elevate solitary developers seems to have been stifled. I don't think this world wants games like SeaCrit, or individuals like me to be successful.
Everything is stiff armed to make sure the mega corporation game that needs to make 500 billion dollars is all anyone sees or purchases or talks about on all these gatekept social media platforms.
But I'm getting a bit in the weeds here with some heavy sh*t!
None of those concerns matter anyhow. All that matters is that we put our head down and get excited for the future of our game and keep on workin'.
Thanks so much taking the time to create these videos!
I fixed those teleports, but I'm seeing I keep spacing that I need to fix that partial black area in the rant cave, that's going on the todo list now!
I was playing with the idea of the first enemies not doing any damage, but I think i'll go ahead and make sure they do in fact do a tiny bit just so it doesn't feel weird.
Not sure about those pink sharks, but i'm open to suggestions for adding more enemies! If you have any thoughts on what I should add i'd love to hear 'em. I'm not going to be adding TONS of fish just yet, still getting key systems online, but if you have a request for a certain color fish of a certain size with specific attacks i'll see what I can do!
And yeah, this indie dev is a total slog, and it often feels like we're fighting an impossible battle and it's gotten nothing but WORSE for developers over the years. Hopefully things get better so we all have a fighting chance again and this doesn't all feel so futile and pointless.