#1 The double jump (down splash) still need bit more work cuz the impact feel quite floaty, sometimes it felt like the character not jump or not even actually jump. Maybe have player press down as well?
#2 The range of splash can feel short and unsatisfied
#3 Skeleton, wizard enemies not spawn
#4 when fight either you got hit in or run in to next room (banana store) it quite buggy
#5 Is Chuoi Vietnamese? :D
Other than these this game have potential, the hit feel break with camera shake, movement right now seem pretty good. Great job Jello