Awesome!
Hey! I'mEvil
Creator of
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#1 The double jump (down splash) still need bit more work cuz the impact feel quite floaty, sometimes it felt like the character not jump or not even actually jump. Maybe have player press down as well?
#2 The range of splash can feel short and unsatisfied
#3 Skeleton, wizard enemies not spawn
#4 when fight either you got hit in or run in to next room (banana store) it quite buggy
#5 Is Chuoi Vietnamese? :D
Other than these this game have potential, the hit feel break with camera shake, movement right now seem pretty good. Great job Jello
lol the concept of hero using voodoo to kill evil and the mechanic is really unique and fun, bit difficult to do since how fast they are tho but I can manage.
Only thing I can comment so far is that maybe dodge and voodoo button should change because I keep pressing the space button to dodge :P
Other than that hell yeh awesome work man
The art style is adorable as always, my favorite is minigunner so satisfying to watch him shooting and the shooting go well with the music beat too. There 2 things I want to say
first is it a bit weird that the wave havent finish it already asking me to start next one. Maybe Im used to the game like balloon but yeh, screen slow down which you cant do anything but press the start button which a bit annoying
and after you put all wizzard down, it kinda that it, dont really do much after that but hope
Other than that, love it and for a submission to ludum dare, it work great, hope you win
Hey D8H, sorry to bother. Long story short I am doing the learning project where I practice making game feature, mechanics and AI stuff for each scene. So now I'm trying to work with boids extension, don't know if you could give this idiot some tips on how this work since you are one of the two who create this extension
Because the "fishes" kinda behave weird for me. One of the main problem is it love hugging the wall rather than go around it or turn around
Oh so this is what the R is used for 🤣
_Anyway the game is amazing, the control feel quite nice and I love that the game let me win with just one hand.
_The art is beautiful, the music can be creepy as heck in some stage (+1 for that)
_The eyes on the ground feel not really an eyes so hard to see it as a threat but well you soon learn that anyway. But the creature with bunch of eyes feel kinda underwhelming tho, I like the last one before the door, it saw me and the speed increase. The other just there as a normal walk back and forth not feel like a real threat like the main character worried
also I dont know what I did but somehow I make this negative :p and cant turn back till press R
_None the less the game is perfect, dont know if yall gonna expand it out cuz I am curious at what is the relationship the main character has with dr and allision and why she is on the run😙👌
Idk how it gonna look like in mobile but on PC when you hover to a gem, you can see the gems next to it got highlight, I think when that happen, two arrows going circle fading in and out might somewhat help, or for more specific you could add lil animation a finger on a gem and move down so player can understand. But that is only on PC tho XP
_First off: thank you, glad you got the retro graphics vibe out of it and thanks for trying it out
_Second: the reason I said the game suck is because of the weird problem where if 2 of the same object (meteor) touch the main space at the same time nothing will happen and it will go through the main base and some other weird problem stopping me from adding new power in
_Third: interesting. This is basically my second game, I have zero experience on balancing stuff. I will note your suggestion tho, as you can see from "second" there still problem I dont know how to fix the collide problem yet but I understand why easy to destroy meteor feel much cooler
Thank you for trying it out
oh wao this game is really fun, I never think of one day running and screaming "I HAVE NO MONEY LEAVE ME ALONE" but I really enjoy this survival kind of game, and for the earliest submission this is really good (also you might want to tell people R is reload I thought that bullet drop from them for a while :P
wao this game is deep in the story, love it <_< well done to all of you in the team, it is really amazing from the gameplay, art to music, although I do hate the healer too the guarantee getting hit from the star is way too annoying for me :p There 2 problems tho is that only when I reach the last level and fight for a while that I realize I can down smash and kill the fricking star
Weeeeellllllll the game suppose to be harder than this and you can collect stuff and when you die you can upgrade and get stronger (yeah you see why it over scoped).
I do think the smallest one does kinda too fast that caught people off guard and guarantee touch the player better, I will dial down the speed for them.
I was gonna make them get push back but gdevelop not really a top down friendly, so when I do the push back it a bit weird but doable
if people want it, I can try and focus turning them into fully work game :P but thanks for trying the game tho Lim