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You can put anything! When you use it to display the time, call it "time", when it's a short "Hello stranger!" speechbubble then call it "hello". The identifier helps you to change a window later so you can tell which window you are referring to. Therefore the identifier should be unique across your game but besides that there are no rules

So each unique message should have a unique identifier? If I just leave it as "required" then the game will think they're all the same message, or something? Or is it solely for the plugin to reference messages internally?

Yes, the plugin uses this information to reference its windows. I would say, each unique "window" should have its unique identifier. Just have a look at how RPG Maker handles Pictures, there you always need to pick a number from 1-50. It's the same here.

Got it. Thanks for your help.