I found it very interesting how the aesthetic of evil was developed and how the notion of good was gradually refined, eventually leading to the unveiling of the secret path. This allowed the game to be inverted, enabling evil to manifest as a reaction within a cycle of composition and decomposition. I enjoyed it and had a lot of fun, especially with the clever way of breaking the flow to introduce meta-language, using the one-choice rule to strengthen the narrative style you chose to tell.