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Never noticed how "bagpipey" the drone sounds until now with the Dune mention ðŸ˜„.

I get what you mean with the sense of space, placing things in a virtual room is something I've been trying to understand for a while, but it's still a bit trial and error for me to achieve it without "damaging" the base sounds themselves. I really should've tried that, but somehow didn't cross my mind while making this.

I still need a bit more practice on automating effects and stuff to learn how to add intensity tastefully and not overdo it.

Glad you liked it!

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One of the things that creates a sense of space is the way our ears hear sound, given that we have two of them.

If you think about how our ears locate sound, there's a delay between one ear and the other - that is, the sound doesn't arrive at exactly the same time, especially depending on where something is placed.

I've been recording with a stereo microphone setup (two SM57s), though I honestly could be doing a better job with varying my location when singing into the microphones.

I know another more basic thing is just to vary the pan of each track. What I've done in the past is actually record two tracks, put a delay on one, and then adjust the volume until it sounds like it's realistically coming from a direction. There are some spatial audio plugins as well.

What  I'm trying to personally get better at is thinking about this in the context of having stereo speakers, rather than headphones.

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Will probably have to take 1 jam just as practice for this, and get to grips with this stuff. Feels like it will take some tinkering/studying until it finally clicks in for me😅.

Oh! Don't worry! It's a fairly complex subject. There are some good videos breaking it down.

I think with this in mind, I think for September's jam,  I'll make the focus on production quality.