thanks for the explanation. Actually I challenge anyone to create a 50FPS Galaga exact clone on A500. There are 64 sprites to display, and the trajectory & frame computations are complex. Check other games of the category like Galag or Deluxe Galaga it doesn't move as many objects.
The explanation about the transcode is actually incorrect. The Z80 is converted with a tool, but manually reviewed and optimized, so you can consider that it is 68000 native code. The only issue is that even degrading to 25FPS, the game logic still has to run at 50FPS.
Maybe something could be done with hardware sprite multiplexing but it's pretty difficult to achieve technically. You'd have to compute the exact row where to reassign each sprite to another one, and you could only use 6 sprites horizontally, which means that the attack waves are out of the question. Only a part of the swarm could be handled that way. That could work, but it's a lot of work and finetuning. It's the only option that could ensure 50FPS.