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(1 edit)

Also having gibs and blood would make this game go even harder

Did you figure out the health pick up? As well as the alt fire abilities?

I do plan to add death effects I just haven't figured out what I want them to be. Since I still don't know what the capsules are supposed to be. Also currently my priority is still adding more enemy variety and gameplay rather than visuals.

Also a tip for the hitscan enemies. They have accelerating tracking. So as long as you don't move in a straight line for too long they can't hit you. 

Also you can straight up break the shields by just dumping enough damage into them (the shotgun and overloaded rocket launcher work best for this).

I did figure the health and the alt fires, really interested in the shotgun dash, and also the health looks too similar to the turret projectile, probably add a visual cue like a cross, thanks for the advice!

(+1)

Yeah I've already tried doing something about the health pick up visuals I just didn't like the result. I might end up making the turrets red.