I did figure the health and the alt fires, really interested in the shotgun dash, and also the health looks too similar to the turret projectile, probably add a visual cue like a cross, thanks for the advice!
Davkey
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As a person who is pretty into movement shooters (having ~200 hours in Ultrakill, having p-ranked every level on brutal, and a big doom and quake fan), this is really innovative, even with just 3 weapons, however, it is very easy to get killed in this game, I average ~30 seconds of survival, I'm not sure if there is a mechanic I am missing but It still kinda feels a tad bit unfair, you could maybe loosen projectile directions and give hitscan enemies the chance to miss you when at a fast speed, I get that this is a work in progress, and a very good one at that, I really did have fun playing, I might consider this even more fast paced than any other game I have played. The weapons and enemies are really interesting and innovative, you are in the right place with your ideas, however its a demo, therefore not perfect, but again really good! I like the idea of most enemies, especially the turrets that encourage you to move, and the ones with shields to stop you from playing too far, forcing you to get close to them. Awesome for a demo. great job so far!
Honestly, I think this is a great concept, giving me 'I am bread' vibes, could make for a great 'Only Up' or 'Getting over it' esque game, The level design for a 'proof of concept' is pretty great, the wiener was pretty alright to control. I think you could have added an invert mouse setting for I am not used to an inverted mouse, the control over is was still good however. Even though its a proof of concept, sound effects of the sausage hitting different surfaces and physics-based puzzles would be cool, overall I like the direction you are going with this, Good luck!
This is just the beta of the game, the full version is up on steam and it is a wild ride I just KNOW you won't forget : https://devilmayquake.com/