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(+1)

The base idea is pretty cool here, I’d love to see what you would create with more time here. Two issues I have atm are the following:

Sometimes enemies just don’t respect the “time stops if you move” rule, they just fly straight forward as they would.

Since you can be hurt by your own bullets, I would add some kind of red highlight to them so the player actually sees them, because on the first few runs I was kinda puzzle what killed me.

Your UI and effects (trails) being off-resolution is kinda a bummer as well, otherwise everything is in place for a cool game for the future! Graphics are nice, shoot sound could be a bit deeper but is not bad. Well done!

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Thank you for your feedback, Achie!

I fully acknowledged those issues you pointed out. Regarding the enemies' behavior, you might have stopped the time right after they initiated their charge attacks. The charge force wasn't taking the scale of time into account, which led to the observed behavior. Second, I agreed that your own bullets were hard to spot sometimes as they could blend into the surroundings, which caught the player off guard sometimes. Those issues will definitely be taken care of in the post-jam version, as well as other planned features that I couldn't implement because of the lack of time. It's gonna be fun and I'm excited to share it with you in the future. Cheers!