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(+1)

Really solid work here. The music was catchy and the visuals were surprisingly clear for how complicated the paths were starting to get. I had the thought that this entire game would be resolved by just making a cue and routing appropriately, but then the slow planes reaaaaally throw a wrench in that.

I think I wish the selectable spot for landing  a plane was a little larger. I kept accidentally clicking past the runway and into the space in front of the hangar and having to undo. Extremely minor nitpick though.

I got like 80 points, so I hesitate to comment on depth, but I do wonder if more verbs would help extend this game's lifespan a little bit. A quick "do a little spiral" input or some other panic command, maybe?

(+1)

More verbs would definitely give more playability, great thought! Other things I had on my wishlist were:

  • optional route incentives, like point multipliers that spawn around the map occassionally
  • different levels with different airport positions / multiple airports
  • achievements for reaching certain thresholds
  • differently sized aircraft in addition to different speeds
  • limited node economy to restrict plane paths
  • and more :D

Maybe I’ll revisit the game in the future and build it out a bit more! Thanks so much for playing!

(+1)

Sounds sick!

Just wanted to circle back and say that after playing a few more games submitted to the jam, I think this is a really stellar entry. Excellent work here.