OMG so fricking speedy!! Thank you so much for playing my silly game <3
Fletch
Creator of
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Thank you so much for the kind words!! I really appreciate them <3
As for the name, I do regret it a bit - at the time, it was inspired by Tetris’ tetronimo shapes and therefore I wanted to pay homage to that, but as time has gone on, I feel less enthusiastic about the title XTRIS. Despite that, I’m proud of this game (and especially of the Playdate version I’m launching in less than a month!).
Thank you so much for playing!!
Thanks Ceph! Planes are color coded, as you probably noticed, but also in the top-left corner of the UI there is a number of arrows that indicate how fast the plane goes :)
And for our differently-sighted friends, who might struggle to differentiate color, each random flight code starts with a prefix unique to its color - BL for blue, RD for red, and YW for yellow!
Thanks so much for playing my game! I should have had a more intuitive guide to the user interface, it’s tripped a few people up.
And lastly, no, there isn’t a way to edit the flight paths once set. That’s part of the puzzle :)
Thank you so much for the kind words!! 💜
Yep, OOPS Airlines is also on the BBS - unfortunately, due to a strange bug in the BBS web player’s code, the game isn’t playable on web there (but doing load #oopsairlines
from your PICO-8 terminal or downloading through Splore work fine!)
And yes! I’ve done some tinkering in Picotron and created some tools for folks to use, but haven’t yet created a game. I’m waiting for a little more maturity that we’ll get soon, like HTML exports and binary exports!
Really neat and tricky game! I enjoy games like this, maybe I’m a masochist, but it’s always very satisfying to complete a level! I’d recommend adding a pointer to the edge of the screen that points towards the goal of each level and maybe make the camera track a bit in front of the player so you can see where you’re going <3