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Fun game! The characters and audio were comically, I laughed once or twice while playing. The animations make it look like the game isn't 64x64 though, i think maybe the stretch mode of your game was set to scale everything up to higher resolution, rather than keep 64x64 pixels but just stretch them out. Idk about Unity, but in Godot this is the difference between a "viewport" vs. "canvas_items" window stretch mode. That's not a big deal though, just pointing it out. Congrats on the great submission!