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Goblin Mode Games

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A member registered Apr 20, 2020 · View creator page →

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Really loved the animations, intro, and story. Too bad about the web export issues... Got to #2 in the scoreboard after dying in the boss battle. Could see this being fleshed out a little bit in the future and being a pretty solid game. Great work!!

Wow, this is a really fantastic game. So fun I kept playing and playing, finally got up to #2 on the leaderboard with ~7000 points! I think if it was a little more forgiving it would be easier for people to get hooked. My suggestions would be either an indicator that an enemy is about to appear, or the enemy doesn't kill you if it spawned less than 0.5 seconds ago. Plus a smaller hitbox for the player as sometimes turning corners would push me into an enemy on a nearby opposite wall. Those are small details though, the game design and art style is really great. Keep up the awesome work!

Beautiful art, animations, effects, combined with really solid and addicting gameplay. Fantastic entry!

Woohoo, I made top 10! Very satisfying game. Nice take on an old classic. The animations/art/camera were nicely polished. And the sound design of the passing cars was spot on. Great job!

I got 6700 but didn't see my score in the leaderboard, maybe because I signed in as guest? Fun game though! The mechanics felt pretty deep given how simple it was, nice job with the game design. Nice submission!

The dart taking a bit of time to accelerate/decelerate made the game a little tough, but I'm happy to say I got on the leaderboard with 520 points! Nice work :) 

This game is addicting!! got to 69 (nice) while using a trackpad, probably going to come back and go for a higher score using a mouse. Every time I died I got the feeling of "Noooo, that was so close, if I try again I'm sure I can do better", which makes it a perfect scorechaser. Nice graphics and feedback on hits and such. Really well done.

Really great game jam submission. My feedback would be that the ball bounces so much and is hard to retrieve, so a lot of times i would shoot a spawner, run around for 30 seconds trying to get my ball, then repeat 2-3 times per spawner. Maybe if spawners died in one shot, if the ball retrieval area box was larger, or the ball bounced less, it would feel less cumbersome. Other than that, the visuals, level design, and overall gameplay was really good. I appreciate the time you spent to make indicators showing where the ball and enemies are, that was a really nice touch. Fantastic job!!

I can't play the game, it says I don't have access to view the page!

Nice entry! Did you make the world generation infinite? I kept running to see if there was a boundary but it seemed to keep going for a long time, that was cool. The description of the game made me think there was going to be a few more levels and bosses. I think implementing some Y-sorting would make running around the forest feel more realistic. Overall definitely something to be proud of, keep it up!

Nice job creating a relaxing atmosphere, I appreciated the silly boss dialogue too. I was a bit confused on how to perform the tasks (and what they were), so i didn't end up completing them all. Overall a great submission, way to go!

Cool idea with the different winds affecting the environment! Definitely could see this being a short little puzzle adventure game with a few levels. Nice artwork too!

2161! Really great submission. Good job working within the themes and nice work with some of the polishing touches, like the screen transitions. The length of the game was perfect for a short game jam.

Nice submission! I ran into a bug where after respawning i just appeared under the ground I think, and my character could just run forever. I got to 10,000 but nothing seemed to be happening. I was trying to reach the moon to see the ending but couldn't get there after a couple tries. I think if the camera didn't move up with the player it would be easier to see incoming obstacles. Great work for the jam!

I can’t tell you how many hours of those Warcraft tower defenses I played hahaha. Really happy you referenced it in your comment :) this was just a little project for me to try out astar pathfinding in Godot, but it’s so fun already I might have to make a more complete game :) 

Soooo satisfying. That crunch sound was amazing haha. Gameplay was really nice too though. I got up to level 12. I love these clicker-hell type of games, really addicting. Great submission!!

Holy cow that was SO FUN! Great concept. Very clever and fantastic execution for 3 hours.

Thank you, I really appreciate it! I'm debating whether I should put more work into the game. Is there anything you'd like to see changed or implemented?

thank you so much for the comments and feedback! I’m really happy to hear you talked to the NPCs and found some of the little Easter eggs like the mimic. I don’t think I made things linear enough for a game jam entry, so only people who are willing to take time to read and explore will get everything out of the game. Really appreciate you and your comment! 

Like everyone said, visuals are really great and there are some nice little details, like being able to see the characters face behind the shopping stand. Gameplay is simple but straightforward, well done for a game jam. Great job creating the world/lore/atmosphere!

Thanks for giving it a shot! There's a definite progression of dungeons, but you have to talk to the NPCs to hear about the intended order. So if you go into a high level dungeon, you're right, it isn't balanced for that. The weapon upgrades increase damage really fast as I wanted people to feel like they're getting a lot more powerful and see big damage numbers.

Difficult controls but addicting gameplay. I think if the levels were a bit more forgiving in terms of hitboxes, and maybe the red/green/blue circles being replaced be Q/W/E labels it might have been easier to get through the levels. That said it was really fun to get through and glad I can say I made it through all the levels!! Great submission!

This is a fantastic asset pack, thanks so much for making it available. I used it in my submission to Brackeys Jam 2024, would love if you checked it out! https://goblin-mode-games.itch.io/storm-the-dungeon

I really loved this game!! It seems like you had a really clear vision and executed really nicely on it. It was a beautiful game too, nice animations and parallax layers. I couldn't believe there was a boss fight to top it all off, well done! Some more "punch" for the bullets would have made it feel even better. Not sure if that was left out due to time crunch, but if not, this is a great video on adding particles, lighting, and impact animations for bullets. How to Make 2D Pixel Bullets with Collision Effects in Godot It's helped my games out a lot.

Really great job here!

Loved the up/down gameplay switching to left/right, very fun concept! Nice submission!

No problem! And just FYI I was playing in the browser, here is what it looks like for me, not sure if others saw the same. (Macbook using google chrome)


 

Nice take on the prerequisite, plus overall just a really fun game jam game. Scaling of the window seems a bit messed up in the export, the instructional message wasn't in the right place and there's a big gap of empty dune area, but i think that's something maybe the window stretch mode setting would fix? Nice submission!!

Nice submission, resources were definitely scarce haha, made it challenging. Keep up the good work!

Very nice submission! The art for the ships, especially for the boss, was outstanding! It had a great oldschool arcade-game feel and I played for quite a while. Simple but addicting gameplay.

I think the difficulty could be adjusted to make it easier for the player. Some common tricks are just to make the hit box smaller than the actual size of the ship - even though it's less realistic it will make the player feel better. And for the sound effects, a trick I like to use is randomly scaling the pitch every time a noise is played if there is a noise played very frequently. Also I'm not sure exactly what the RES bar was for in this game, maybe I didn't use all the tools I had available to me but it didn't seem to go up or down.

Overall a great game for the short jam. Nice work!

sorry the card selection is really finicky. You have to stay hovered on the card in your hand until it stops scaling up, then you can click-and-drag onto a spot in the middle! 

That was such a fun, short game. The atmosphere was awesome, the story vivid given the scope, and nice execution. 5/5 from me. 

I really like your interpretation and implementation of the theme! I had a little trouble controller the guy though using a trackpad. Only got up to around 3k score. Maybe add more input keys like A/D or Left/Right so that people can play using whatever method works best for them. Nice submission!!

Thanks for the feedback, yes I just added more info on the rules. The "health meter" is supposed to be the "shadow meter", which if fully filled is the loss condition. The monster randomly attacks and removes cards, as well as moves the lantern. Cards have different effects if they are in the light or dark. Unfortunately the font being screwed up on the export makes it impossible to know what some cards do... Should have exported prior to 10 minutes before jam ends :D 

I liked how the shadows moved with the sun, and faded in/out when people were uncovered!

24!!

5/5. So glad you commented on my page so that I found this gem. Movement felt so smooth, levels were beautifully designed, really satisfying puzzles and spells. Thanks for making this masterpiece!

Whoa, haven’t seen that before.. did you try refreshing the page? What browser are you on? 

Wow, another pinball game, nice! Yours is executed brilliantly. Well done and thanks for checking mine out :) 

Oops, sorry i totally forgot to add instructions. Thanks for pointing that out, I added them for future players. This was pretty last minute from me as you may be able to tell... ;) Thanks for your feedback