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Lore! I loved the cutscene and I was intrigued by what would follow!

I appreciated the resize option, but the window was locked to fullscreen. I also really needed a mouse sensitivity setting in order to make this playable on my monitor.

Keeping the scene dark and having a  weird blood torch worked really well. It helped with some of the nauseating anti-aliasing that happened when 3D objects curved objects move around.

Enemies felt a little too tanky (especially for starting ones) and I really wanted a little more juice - hit animations, knockback, something to register you are actually doing damage.

I had blurry text in my UI (but not menus) for the actual game scene.

(+1)

I noticed the enemy atack error, they calculate distance betwen player en themselves to stop and atack, but i messed it up when exporting the game, sadly, i can not upload a bug fixed version till the voting period ends :(. Thanks for comenting .