Lore! I loved the cutscene and I was intrigued by what would follow!
I appreciated the resize option, but the window was locked to fullscreen. I also really needed a mouse sensitivity setting in order to make this playable on my monitor.
Keeping the scene dark and having a weird blood torch worked really well. It helped with some of the nauseating anti-aliasing that happened when 3D objects curved objects move around.
Enemies felt a little too tanky (especially for starting ones) and I really wanted a little more juice - hit animations, knockback, something to register you are actually doing damage.
I had blurry text in my UI (but not menus) for the actual game scene.