I noticed the enemy atack error, they calculate distance betwen player en themselves to stop and atack, but i messed it up when exporting the game, sadly, i can not upload a bug fixed version till the voting period ends :(. Thanks for comenting .
El_Conz
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The rules of the jam, say explicitly, game resolution must be 64*64.Had to force te game to be played in Fullscreen.Making it windowed would make the game window unplayable, even with zoom app. If you choose the game option of 64*64 screen size in windows,screen will stretch a lot. making sigle pixels very blurry. :(
Sadly, i did no come in time with a solution, but to let the player have the choise of playing like that(64*64,The resolution the game was designed), or scale the game to 640*640 warning them there may be displacements of UI objects or things like that. Still keeping the 64*64 pixel ahestethic, but making it sharper.
About the hair. Mid development I discovered that low poly hair in small objects does not look really well. And the next thing you can do with it is making hair textures or spiky 3d meshes that look like anime hair. Got to admid that i did try this , but it stoped loking like a hand at all. and Hair textures were not even visible. on the dark :(.
The hairy hand, is basicaly a child fairy tail adults from México tell to kids. Like the Boogeyman to english speakers i think. You could think of it like the more rural version of "El coco". wich is a more famous example of this type of monsters.
My guess is that it comes from tarantulas getting mistaken by hairy hands for some people. And adults using that connection to scare kids from going places they shouldn't.