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For some reason this game reminded me of Tetris where I would wait for the perfect 4-block line to complete a Tetris, similarly here I would keep placeholders where I was hoping for the perfect 4 edge color combination to score a huge chunk of points at the same time.

Really fun concept, I won't go further into the visual issues already provided by the other comments. I love the vibe that I got from playing this. No time rush, just plain old fields with beautiful guitar chords to celebrate what I'm planting. I loved the details in the sounds (the birds, flies, etc), some of the visual details like the clouds etc that just add on to the game.

I think if you fix the visual, you could take this concept quite a bit further. Ideally you remove the RNG completely so it becomes purely strategy.

Loved to play, great job!


(+1)

Thanks for playing! Sounds like the parts I was most proud of were working.

I agree that moving away from RNG is probably wise. I experimented with manipulating the stream of tiles so that it would gently guide you towards being able to complete your goals, but ran out of time to implement it in a way that felt better than randomness.

I think having a menu of potential goals to complete (probably with tooltip text) would also help guide the experience along. You could still have the quality where the various goals scale in difficulty as the run continues, but you would have more agency over it rather than just being saddled with something hard straight off the bat.

Cheers!