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This was honestly amazing, I loved it!

All the characters were so well-written, and even though it was a relatively short VN I felt like all of them left an impression of their personality.

I’m sure it’s been said by others but Cynthia was honestly amazing; she was super fun and likable, and I really enjoyed how things progress with her. Same with Jasmine and Kate, both felt like unique characters with their own experiences and defined personalities. Similarly, Nelson was a great side character and Betsy felt like a solid antagonist. I laughed at Shawn being so committed to his bit with the name of his Muk.

Honestly, I felt really sad when it ended because adventuring with Cynthia was just too fun. I don’t know if there are any plans to ever get back to this with a sequel, but I would be overjoyed to see the adventure continue (and evolve my Metang).

Just overall, this was genuinely great and a special experience!

That you for the kind words! I'm glad to hear that my take on the characters left an impression, even the original ones. When I was writing day 5 I had considered having the adventure continue; maybe some other crisis arises and you go on another quest with Cynthia to solve it, but I thought it was better to end it where it should end instead of dragging things out and having a story that's never finished.

I am definitely making more games like this, but a sequel/follow-up to Olivine Lights isn't planned at this time. I'm sure I'll write about Cynthia some more, but continuing this specific adventure with this specific protagonist would be tricky since there are so many little details with the different endings. I would have to pick one to be the "canon" ending and go from there, and that would be doing the rest of the story a disservice. So I'm sorry to say this but don't expect to ever see Unnamed-Guy-With-A-Metang again. His story in almost certainly finished.

I do have another Pokémon VN in the works, this one featuring Marnie. Most of it is written and I have a bunch of art commissioned for it, and I hope to have it completed and available to play before the year is over. I can't promise how long it'll take though. These things can't really be rushed.