I believe the difficulty was perfect for me, but maybe for more casual gamers it may be a little difficult. Controlling the character is very smooth and everything has a nice look to it. I believe with the content this game does have you convey the idea of what kind of game this is well. The only feedback I have is maybe more of a focus on clearer direction on where to go and what you need to do, unless the exploration aspect is something you want. Obviously time restraints are always killer, so hopefully this project is worked on more!
Viewing post in Space Claws: Fat & Furrious comments
Thanks Qooorti! Ya we wanted it to feel like a metroidvania style exploration. Where you need to move around the level to find where you are blocked, and know you need to find an item to get through. Hopefully it still felt smooth for you tho, and ya the 7 day time constraint, to do all of the artwork and animations by hand, and complete beginning to end coding/blueprinting, we submitted with only 15 minutes left in the deadline haha. We will have time to iron some things out in the future, and will rerelease this when we have ironed out some more bugs.