Thanks Qooorti! Ya we wanted it to feel like a metroidvania style exploration. Where you need to move around the level to find where you are blocked, and know you need to find an item to get through. Hopefully it still felt smooth for you tho, and ya the 7 day time constraint, to do all of the artwork and animations by hand, and complete beginning to end coding/blueprinting, we submitted with only 15 minutes left in the deadline haha. We will have time to iron some things out in the future, and will rerelease this when we have ironed out some more bugs.