Link to VOD:
(live at 9pm EST tonight)The game is adorable. I visibly squee'd when I realized the cat we're playing meows on jump--too cute! I really like the color pallet, and I enjoy the artwork. That much is down solid.
However, I almost feel like this game is a version of BattleBlock Theater without the story or the enemies. Both games are puzzle platformers where you're trying to get yarn balls and currency. As soon as I started playing I was immediately struck by how uncannily similar they are. Not to say that's a bad thing, but you'll want to make sure to add plenty of elements to keep it feeling unique as a stand-alone game.
Puzzle wise, I don't like the random element to whether or not an item is going to work--such as with the gum. I got stuck a lot because I had [seemingly] mistimed when to use an item and I bounced the wrong way, or didn't make it quite high enough, etc. I finally called it quits when I had to somehow use the cat to get to the ghost because I just did not have it in me to try and figure out how to use that item. I think it's really cool that the items let us morph the character to do different things, but we need more control over what's happening, at least to some degree. With the gum if we could set the direction of left and right that would help, and with the cat I don't mind clinging to the walls so long as I can pick when I am or am not moving; and in which direction. I get the challenge is that I cannot control it, but it got very frustrating, very fast. So some sort of balance is probably needed.
Music was a bop at first, but as someone in my chat noted, it could become a bit much after a while. Possible room for improvement there.