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A jam submission

Super Puzzled Cat DemoView game page

Platforms, puzzles, and save states!
Submitted by PenguinMugGames — 5 hours, 23 minutes before the deadline
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Super Puzzled Cat Demo's itch.io page

Results

CriteriaRankScore*Raw Score
Art / Graphics#15.0005.000
Controls / UI#74.4004.400
Overall Fun#114.4004.400
Sound/Music#124.4004.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre #1

Action

Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing

Puzzle

Mystery | Advenure

Rating #2

Family Friendly

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Comments

I loved this game! You heard most of my feedback during the stream but honestly, the carefully laid out levels felt wonderful! There are puzzle games out there that make you want to rage quit with their need for exact precision but this game didn't make you feel that way despite the expectation to execute the skills/abilities well.

I look forward to seeing this game come out in January!

Submitted(+1)

I played this game on stream (VOD) and you were there :)

This game is so much fun! The graphics are so cute, the sounds are great, and the level design was great too! The gameplay mechanic of saving and loading state was also really nice.

I don't have much to suggest in terms of improvements.. this is one of the games that my daughter and I will want to play again, even after Feedback Quest.

Link to VOD:

(live at 9pm EST tonight)

The game is adorable. I visibly squee'd when I realized the cat we're playing meows on jump--too cute! I really like the color pallet, and I enjoy the artwork. That much is down solid.

However, I almost feel like this game is a version of BattleBlock Theater without the story or the enemies. Both games are puzzle platformers where you're trying to get yarn balls and currency. As soon as I started playing I was immediately struck by how uncannily similar they are. Not to say that's a bad thing, but you'll want to make sure to add plenty of elements to keep it feeling unique as a stand-alone game.

Puzzle wise, I don't like the random element to whether or not an item is going to work--such as with the gum. I got stuck a lot because I had [seemingly] mistimed when to use an item and I bounced the wrong way, or didn't make it quite high enough, etc. I finally called it quits when I had to somehow use the cat to get to the ghost because I just did not have it in me to try and figure out how to use that item. I think it's really cool that the items let us morph the character to do different things, but we need more control over what's happening, at least to some degree. With the gum if we could set the direction of left and right that would help, and with the cat I don't mind clinging to the walls so long as I can pick when I am or am not moving; and in which direction. I get the challenge is that I cannot control it, but it got very frustrating, very fast. So some sort of balance is probably needed.

Music was a bop at first, but as someone in my chat noted, it could become a bit much after a while. Possible room for improvement there.

Submitted(+1)

Absolutely amazing game! The art, the theme, the music and your gameplay ideas -I like everything about it.

I got stuck at the level where you need a jetpack and gum at the same time, but it didn’t spoil the impression. The best thing about the first levels is that you don’t force players to count pixels as some indie platformers do, but instead combine exciting ideas to make a unique puzzle to solve. I hope it will continue developing in this direction :)

There was some pixel counting for me on a level with a ghost, and I still didn’t get the coin on it. Hmm… I’ll definitely try it one more time later on.