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(+1)

So I've yet to sit down and play this but I'm already impressed by what you've got going. First of all, you've done more with less when it comes to style and tone which is easier said than done. Brite Palette has already highlighted the collection of forsaken souls you will be fighting against as well as the illustration on the front page, however the piece of prose at the beginning is the cherry on top for me. The layout follows the same path, everything is easy to read and follow, however it feels like its continuing the style and tone set out by the illustration and writing. I don't really know how to describe it other than it feels right.

The mechanics are simple which is perfectly fine for a solo RPG, especially a one page solo RPG. However I feel like the enemies could have been given some more variety to their behavior, especially the three dice enemies. Maybe there could have been different behavior tables such a 'cautious' table which leans towards parrying and defense, a cunning table which prefers to parry, etc. Then again, this would add another dice roll that might not be needed (an enemy that can only attack will just attack regardless of behavior) , and I feel it would be difficult to add without impacting the layout negatively.

Still I like what I'm seeing here and I can't really think of many complaints or issues after a read through.  I can't think of anything else to say other than this an excellent entry to the Jam.

(+1)

Thanks Tableplant, really appreciate such kind words. I'm really glad that it was easy to follow in a flowing sort of way, that's always my hope (and aim) when making games. I agree the addition of  behaviors at the very least for the 3 dice enemies would be help make it a better or engaging journaling game. 
Seems like I will definitely be revisiting and touching up this game~! (in a good way!) hehe