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Thanks for the comment!

About that question, im glad you asked because is a problem I faced myself. 

In unity, the rigidbody component has a property called angular drag, which is exactly what you said, friction added to the rotation of the object. The higher the angular drag is, the harder is for the character to rotate. So I tweaked that value until I got a result I liked. Thats it!

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Awesome, thank you very much :)                     

You answered the question really Good.

Are you planning to make some more games and put them to itch.io? I would love to see some of your games.

I wish you a happy new Year and best wishes.