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(+1)

Hi! Thanks a lot for this review! It was fantastic to read :)
I will try to replay to each point you made here ;)
I must agree that the magnet looks funny, but that's the best texture I managed to make for it. I'm happy to hear that you like the new changes, like the drops, upgrades and buildings.
I decided to remove the mechanic of beds "dying", because I now consider it a bad design. It's a clicker and the player should not be punished for clicking too much. It makes the game more enjoyable and "smoother" in my opinion.

Balancing the bills is something that I'm also happy with.
I'm trying to recreate the bug with the move tool, but with no luck currently. I didn't notice any phantom buildings in my testing, but will surely try more to fix it.
And yes, the drills above beds are intended ;)
The potatoes have an incremental pricing like the beds.
I will make the golden hammer non soldable so it doesn't happen in any more playthroughs :D

Also thanks a lot for your suggestions! I will see what I can do and I have a couple of my own ideas. Just now I'm testing two new buildings like a healing beam or a massive orbital laser. Will see how they fit into the game.
All of your ideas are very cool.
I'm also done with the music xD

I will probably post the devlog in the nearest future covering the new changes.

Thanks again! Cheers! :)