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Thank you for your feedback. If you have time can you let us know what felt janky about the physics? We tried customizing the default unity gravity physics and we are still trying to figure it out. Same goes for the animal hitboxes. So any additional feedback on this topic would be appreciated.

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The two things I mainly remember are how it's hard to tell if the dog can still jump on slopes and that the penguin's super jump is neat but quite clunky and inconsistent to pull off