This is a super cool idea for a game and I can tell a lot of effort was put into it! It took me a while to figure out the balance (My one complaint would be that there doesn't seem to be much mechanical depth in terms of choosing the elements since they only really go well with themself) but it was a good time and naming the monsters myself is a great feature. Keep making games!
crashII
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The old guy increased my motivation to keep playing even after dying a few times. I've beaten 2048 before, but I decided to put this one down for now after throwing a couple hours at it lol. The background sound is extremely good, and feels like it adds to the game significantly. I'll definitely be back to finish it. My feedback would be that it would be nice to have a way to have the big mouse cursor be hidden when it's off the screen rather than leaving behind its last position.
I think my biggest piece of feedback would be that visibility is quite poor, and there is a lot of stuff grabbing for your attention that you can't really give since its a bullet hell game and you gotta pay attention to your own character to stay alive. Great game! The style is awesome, the sound is great, and the gameplay is pretty fun. Keep making games!
Quite a fun game! Got to ~11k on endless before calling it quits
First some feedback
My hand hurt after playing this game, it would help if the sword attack was an auto instead of having to click so much
The gameplay is quite simplistic, it doesn't feel like there is too much skill involved in winning (although I could tell there was) and that it was just a matter of pressing the buttons and hoping for the best
In terms of game feel, this game is great! The graphics, music, and sound effects are all on point! This compounds with a general feeling of polish to create an enjoyable experience
While the laser beam felt a little weak later on, the game did a good job of making me feel like there was power behind all of my actions
Great job, keep making games!
Love the game as a whole
The style is great, the music is awesome, the overworld is cute
The gameplay is brutally difficult, it reminds me of trying to beat super expert mario maker levels and I love that
That two forms compliment each other quite nicely, and it's good fun to decide which form to use for each obstacle
The physics are pretty janky, but that's not enough to turn me off from the platforming and I would be very happy to play a full version of this
This game is so fun! It feels good to slowly get better at this game, tossing ingredients back and forth! My second run's time was 1:52, but it would for sure stay compelling if I tried to push it down further and optimize the crap out of it! The intro sequence is also wonderful. It would be neat if one half could pick up and use items without the other one trying to throw theirs, but I don't know how hard that would be to implement or how much it could screw over a newer player.
I managed to get D rank! There is a lot of depth to succeeding, and the characters are charming (especially the deep voices lol)
The clunky controls combined with everything being randomly reversed makes this game feel like a rage game, especially when one is unfamiliar with it, which is quite funny to me lol
Great job! The game is highly charming!
Greatly enjoyed the style of it, although putting it in fullscreen pushed the resolution to way outside the intended boundaries and made a bunch of visual glitches
Gameplay is cool but hard as balls, that circular biter attack killed me literally every time it was used since the directions it went out were different from the directs it went in. The owl's claw is also larger than the warning window which meant I got hit sometimes even though it seemed like the game told me I was safe
The spells and their effects are cool and show a lot of depth, although the UI for it is very clunky (it would help a lot if the back menu let you instantly leave the spell effects menu)
The monster designs are super cool, so that gets an extra shout from me
The lack of audio is notable, but probably not something that really needs much mentioning
The movement on the overworld is quite cool, although the sun damage is extremely punishing and if I don't get the spacing right I'm just dead almost instantly
The alchemy system is great and I like the balance of the items, but going in to the menu to pick an item every time is clunky and severely limits their usefulness and fun outside of battle
I don't know if I'm a god gamer or something, but I literally never got hit by an enemy once in combat, and thus any need to avoid combat or use items or whatnot was completely negated by standing out of range of one of their movement actions and then one shoting them safely even when they are in groups
The style is great, the gestures are expressive and there is a feeling of character in the characters even without super detailed textures or whatnot
On the whole, I quite like how it's going, my primary feedback would be to make items usable by a hotkey or something so I don't need 3 clicks to panic smoke bomb or throw a second fire bomb
Was just chillin serving people until at night 7 there was literally not enough seats for everyone so I had to beat the customers to death but it seems like my hitbox and hurtbox overlap so there doesn't seem to be a good way to avoid damage
The game is great! I am curious if the bonuses from the different upgrades stack additively or multiplicatively
Woot Woot!
Speedrunning kind of solves this since the point is to win ASAP, but it feels like there's no good reason to spend bombs before you're "ready" (as in have huge stats and a bunch of bombs and know you can beat the boss) so it would also be neat to have rewards for a partial success like defeating a specific limb or something to make it worth spending bombs even if you can't actually win the fight
Honestly, this is sick as all fuck. I love practically every part of this game, so I'll go into a bit of detail on that and then give some suggestions.
The little anecdotes are adorable (I'm a sucker for little characterization stuff like that) and the systems have a huge amount of depth. It was amazing to take the time to learn (and break) all the systems.
For my main suggestion, I think this game is most fun (at least for people like me who like to pursue mastery) in a sort of specific specific way: Play through the game once, going crazy on the resets and getting ridiculous stats. After that first playthrough, go through the game again trying to reach the end in as few resets as possible. This makes figuring out what's important and prioritizing super important and gives purpose to all the cool puzzle mechanics involved! It would also be kind of like solitaire in that there's RNG involved which adds a lot of variety and a sense of slight powerlessness when pursuing a new best time so to speak. I think trying to speedrun the game in this sense adds a lot of depth, including discouraging things like not mindlessly maxing all stats without knowing what they do and things like that.
This game is an absolute banger! Absolutely sick as hell. Would not be surprised if this one takes a W. The style is fantastic, the potion mixing is great, and the spooky stuff is done well. My one piece of feedback is that the game would've been more fun if I was aware of how much debt triggers a game over before accidentally doing it when doing some "investing" and having to restart as a result.
Thanks a ton! I actually cheered after reading this lol
I'm glad to hear that you appreciate the alchemy and random loot! I was partially unsure how that was going to work in practice so I'm glad to hear that it's compelling
Good luck on beating the game! Let me know if you do, since it would be quite the achievement!