great work, and very cool idea! solid name choice too. Definitely looking forward to your future submissions!
Viewing post in Darkest Duck (Wild Jam Version) jam comments
Hey, since your comment was so helpful on my submission - I thought it was only fair to reciprocate!
Pros:
- You clearly put a lot of time into the appearance and sound - and it shows. I really enjoyed the lighting and shadows, it added a lot of depth to the game and even gave a 3d effect to the walls due to the shadows. This also extends to the small lights on some enemies / obstacles, and to how the torches reveal portions of the map.
- The lighting also subtly influences difficulty which is interesting. Once you start unlocking more torches, you have big reference points that you can explore off of without getting as lost - its a nifty way of influencing difficulty throughout the level.
Critiques:
- I would have enjoyed learning the key bindings through an in game label, pop up, or hint system.
- It could be cool to see the game evolve more during a play session - for instance the idea of some monsters that could trample the lit torches
- Similarly, possibly some new attack mechanics that unlock over time, or with torches found
😁 I see my style is wearing off on a few people - Thanks for the advanced feedback!
- Thank you - I took a lot of inspiration from "TaskMaker", a 1989 RPG for the Mac. I was even in contact via email with the dev a couple years ago.
- Exactly! While the original concept would have been similar... it would have been rooms that locked as you enter, then you had to light all 4 torches in each room to unlock the door and progress. Had to change it up to one large dungeon
- Agreed - I will definitely work on adding that. I know not everyone reads the "manual" as it were, so definitely an in-game reference would be handy.
- LOL The monsters are bugged as heck right now. They ALL are Supposed to be moving. But they are so rebellious that they don't listen. I like the idea about the enemies interacting with the torches though.
- Eventually there will be some randomized loot tables and gear and such, as well as 4 more ability for the player to find and level up. The enemies will each have their own types of abilities as well.