Thanks! I can't wait to participate in more, especially as my skills improve!
Viewing post in Darkest Duck (Wild Jam Version) jam comments
Hey, since your comment was so helpful on my submission - I thought it was only fair to reciprocate!
Pros:
- You clearly put a lot of time into the appearance and sound - and it shows. I really enjoyed the lighting and shadows, it added a lot of depth to the game and even gave a 3d effect to the walls due to the shadows. This also extends to the small lights on some enemies / obstacles, and to how the torches reveal portions of the map.
- The lighting also subtly influences difficulty which is interesting. Once you start unlocking more torches, you have big reference points that you can explore off of without getting as lost - its a nifty way of influencing difficulty throughout the level.
Critiques:
- I would have enjoyed learning the key bindings through an in game label, pop up, or hint system.
- It could be cool to see the game evolve more during a play session - for instance the idea of some monsters that could trample the lit torches
- Similarly, possibly some new attack mechanics that unlock over time, or with torches found
😁 I see my style is wearing off on a few people - Thanks for the advanced feedback!
- Thank you - I took a lot of inspiration from "TaskMaker", a 1989 RPG for the Mac. I was even in contact via email with the dev a couple years ago.
- Exactly! While the original concept would have been similar... it would have been rooms that locked as you enter, then you had to light all 4 torches in each room to unlock the door and progress. Had to change it up to one large dungeon
- Agreed - I will definitely work on adding that. I know not everyone reads the "manual" as it were, so definitely an in-game reference would be handy.
- LOL The monsters are bugged as heck right now. They ALL are Supposed to be moving. But they are so rebellious that they don't listen. I like the idea about the enemies interacting with the torches though.
- Eventually there will be some randomized loot tables and gear and such, as well as 4 more ability for the player to find and level up. The enemies will each have their own types of abilities as well.