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(2 edits)

i love this game the art and the theme of the game are amazing.

-i would suggest making a more detailed way to see what the differents attacks do (or a guide off game,i like minmaxing games lol) it took me the whole chapter to understand how "hit 2 enemies" work and of course it took me long to understand that a weapon is better than kicks and fist but i like every choice you make about the combat would love to know in detail how stats work is not that necessary but some people would like it

-i find myself at the end of the game with a lot of loot to use because the knife already can deal with everything without problem and of course pierce is broken because the bleeding effect is not that great at least with the current enemies

-are you planning in changing the skin of the equipment to affect the sprite of chem?

-the gambling part can be saved scummed but i feel it was kind of unnecessary, i feel like you earn too much loot just from that part 

-other random thought that i was having mid game is that if mp means ammunition the character could have a slot for "ammunition bag" instead of increasing with a mask/gloves or level up

Hope to see updates :D

Thank you very much for your feedback. You're not the first to complain about the peirce damage. There are some things I'd like to change as well but that would require major overhauls and more gametesting - I once made the mistake of not putting enough items throughout the map, so it's haard to find a nice balance. But yes I should expand on the stat explanations. Unfortunately I cannot change the sprite from equipment to equipment- it's just too much work. Thanks for the ammunition bag idea but I'm already commited to the current mechanic.

Believe it or not, I'm about to put a pricetag on this chapter ($4 or $5) and reupload it with some changes- some noticable some not. I will also be releasing a free alpha demo of chapter 2 very soon. Thank you once again for playing.