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Hello again, if you open "bones_animation.pixelover" through the example folder (you can reach example folder through the home page)

How the animation panel behave ? it's still collapsed or it's working like this ?

(1 edit)

Yes. It shows up on that file. A new project still has the same problem.
PixelOverK.log

Godot Engine v3.5.1.stable.custom_build.a2ebb42a8 - https://godotengine.org

OpenGL ES 3.0 Renderer: Apple M2 Pro

Async. shader compilation: OFF (enabled for project, but not supported)

PixelOver v0.16-rc2 - https://pixelover.io

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

ERROR: There are still MemoryPool allocs in use at exit!

   at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.

Pixeloverq.log

Godot Engine v3.5.1.stable.custom_build.a2ebb42a8 - https://godotengine.org

OpenGL ES 3.0 Renderer: Apple M2 Pro

Async. shader compilation: OFF (enabled for project, but not supported)

PixelOver v0.16-rc2 - https://pixelover.io

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

ERROR: There are still MemoryPool allocs in use at exit!

   at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.

(1 edit)

It's not just because the animation panel is collapsed so you just need to click on "animation". Because there is no way it would work on certain project and not new project.

But yes it would make sense if by default it's uncollapsed so it will be for the next update.

Son of a bitch! I swear I'd done that before and it wouldn't expand. 

Yay!