Yes that's a good idea, because in-between is quite resource demanding for big size so having a different tool for high rez paint could be useful, I'll note that, ty
Deakcor
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Hi, this is a key for the bone position. So if you only rotate it, the straight line means the position value didn't change between the 2 keys. You will need to add a key for the rotation. Else you can add directly a key for all transformation properties by clicking on the key button located in the top bar of the main view. Let me know if you need more details.
I reproduced on 0.15.2 and 0.15.1.1. I think I'll need to review the 3D angle interpolation. Ah discord makes temporary links then : https://drive.google.com/file/d/1U2AbMnj4dMvCz8gI1Nqyg8L6qBNk517A/view?usp=shari...
You sure that the issue wasn't here before ? with this file I reproduce with older version, even by remaking the keys :
https://cdn.discordapp.com/attachments/839897641449422869/1294027173304336505/3d...
Mécaniques et graphismes originaux, ça se voit que tu t'es amusé et que tu as testé des trucs, gg! Petits points d'améliorations : j'ai tendance a tjrs avoir ma manette branché a mon pc mais je ne l'utilise pas forcement, impossible d'utiliser le clavier quand j'avais ma manette branché. Aussi le curseur ne suivait pas le personnage avec la manette donc il fallait tjrs le faire deplacer, mais sinon niquel !
Hello, thank you for your feedback. There is auto weight less than 100% when there is multiple bones (https://docs.pixelover.io/tutorials/mesh_deformation) but indeed maybe it's not very adapted to control a face at the moment, I'll check if it's possible to reproduce your tutorial video else I'll see what should be fixed. (maybe depth displacement would be more easy to use to rotate a face ? https://x.com/deakcor/status/1695134254101905561)
But adding a track a key automatically I'm not sure it's a good idea, because it will create a lot of tracks not used, because yes most of the images will not use any animation as they are already attached to animated bones. And after it can be really a mess because if you begin to setup your animation and you move an image under a bone (because the image wasn't well placed for example) and you don't know that the software automatically created a keyframe, you will now have an animation of your image moving while you just wanted to replace it.
But yes thank you again for your feedback, I'm agree there are points to improve in the mesh setup and animation I'll see to improve that.