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Deakcor

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A member registered Jun 25, 2017 · View creator page →

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Yes that's a good idea, because in-between is quite resource demanding for big size so having a different tool for high rez paint could be useful, I'll note that, ty

Thank you for the report, I'll check that

Hi, this is a key for the bone position. So if you only rotate it, the straight line means the position value didn't change between the 2 keys. You will need to add a key for the rotation. Else you can add directly a key for all transformation properties by clicking on the key button located in the top bar of the main view. Let me know if you need more details.

I reproduced on 0.15.2 and 0.15.1.1. I think I'll need to review the 3D angle interpolation. Ah discord makes temporary links then : https://drive.google.com/file/d/1U2AbMnj4dMvCz8gI1Nqyg8L6qBNk517A/view?usp=shari...

You sure that the issue wasn't here before ? with this file I reproduce with older version, even by remaking the keys :
https://cdn.discordapp.com/attachments/839897641449422869/1294027173304336505/3d...

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Hey, thank you. Oh not so much, it's like same destruction system than worms for example if you know this game.

If you type on YouTube how to make destructible terrain in <the engine you use> you should have ton of results I guess

Thank you the extra feedback. Yeah I had hard time to reproduce the issue and why it was happening so it helps a lot, thank you

Hi, I'll have a look to fix this for the next update, ty for the report.

Is it possible to get your file for testing ? Maybe through discord (Deakcor) ?

Hi, is your animation works correctly on blender ?

Merci !

Merci!

Jolie twist du theme aha! Musique qui colle parfaitement et bonne idée pour le mode hard c'est bien plus interessant de devoir gerer plusieurs lignes comme ça, gg!

Le concept est trop cool, vraiment dommage qu'on soit vite bloqué :( et même les graphismes tu as géré ils sont vraiment clean. Je verrai bien un rogue like avec ce concept

Mécaniques et graphismes originaux, ça se voit que tu t'es amusé et que tu as testé des trucs, gg! Petits points d'améliorations : j'ai tendance a tjrs avoir ma manette branché a mon pc mais je ne l'utilise pas forcement, impossible d'utiliser le clavier quand j'avais ma manette branché. Aussi le curseur ne suivait pas le personnage avec la manette donc il fallait tjrs le faire deplacer, mais sinon niquel !

Merci! Oui c'était le giga rush, j'ai meme pas du y passer 10h je pense, ça manque clairement de contenu et de polish pour le temps accordé par la jam mdr

Thank you! Aha nothing important for the game, just a little joke. You didn't find the switch to open it ? It was next to the first room (right) with double jump

Aha sacré idée pour le theme mais sinon bien cool, les mécaniques sont originales et marchent bien, gg !

Super les finitions vraiment propre, les mécaniques sont cools et le jeu bien équilibré au niveau des dégâts subit, vraiment top

Merci, oui ambiance bien dark aha

Merci!

Hi, it seems very strange I'll try to reproduce the issue and come back to you. There was a change in the rotation tool to fix an issue with bones, I hope it's not due to that but if it is the case, it will be fixed for the next update

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Hello, can I contact you through discord ? (my username: Deakcor)
I don't reproduce on any of the mac I tested, but I improved some security on the app so maybe it will help
Else it's just that the mac version is too old. Maybe you can upgrade to 12+ ?

So in the settings or when you import a fbx file you have a button to download fbx2gltf : 

You scroll down the page and download the macos one : 

unzip it where you want, then you click back to pixelover you click on the 3 dots to locate the file (the executable) on your computer : 

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It's not just because the animation panel is collapsed so you just need to click on "animation". Because there is no way it would work on certain project and not new project.

But yes it would make sense if by default it's uncollapsed so it will be for the next update.

Sorry the could be misleading I meant : <your mac>/Users/<your user name>/Library/Application Support/PixelOver/logs

Hello again, if you open "bones_animation.pixelover" through the example folder (you can reach example folder through the home page)

How the animation panel behave ? it's still collapsed or it's working like this ?

Hi, thank you for the report. Can I get the latest log file located in ~/Library/Application Support/PixelOver/logs please ? I didn't reproduce with my mac so I guess it's specific to certain version or gpu

What is not working for you ? The fbx import ?

Could you try to delete the PixelOver folder in ~/Library/Application Support ?

But as it's working fine with the 0.15.2 I'm a bit confused

Hi, I'll answer also here so other people can see. There is no onion skin option available for the moment but it's an useful feature so it's noted for a future update.

Hello, sorry I missed your post. For the moment animations are saved in the project. So it means animation can't be moved from a project to another unless by copying the tracks between the projects.

I fixed a crash on MacOS, maybe some luck it could fix your issue if you can retry on RC2 please ?

Hi JJHaggar, thank you for this nice feature suggestion. Yes so a way to setup the brush like the shape, a gradient, then density and so would allow to do that. Noted for a future improvement of the drawing tool, thank you!

RC2 up, hopefully there is no more crash

Hello, thank you for your feedback. There is auto weight less than 100% when there is multiple bones (https://docs.pixelover.io/tutorials/mesh_deformation) but indeed maybe it's not very adapted to control a face at the moment, I'll check if it's possible to reproduce your tutorial video else I'll see what should be fixed. (maybe depth displacement would be more easy to use to rotate a face ? https://x.com/deakcor/status/1695134254101905561)

But adding a track a key automatically I'm not sure it's a good idea, because it will create a lot of tracks not used, because yes most of the images will not use any animation as they are already attached to animated bones. And after it can be really a mess because if you begin to setup your animation and you move an image under a bone (because the image wasn't well placed for example) and you don't know that the software automatically created a keyframe, you will now have an animation of your image moving while you just wanted to replace it.

But yes thank you again for your feedback, I'm agree there are points to improve in the mesh setup and animation I'll see to improve that.

Yes and I think it's specific to M2 or maybe the OS version (less probable) but very strange that it affects the animation panel, but I'll try to confirm that soon

Not sure if theme changed in Godot 4. I'll double check and let you know.

Hello, thank you for your report again

Hello, thank you for the bug report, I'll investigate.