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The "fruit or bomb" design is just *chef's kiss*. All the visual, sound, and gameplay work together to give a really cohesive vibe. 

At first I thought it would be impossible to lose once you understand the visual difference between the fruit and bombs, but it was pleasant and relaxing to pick up the fruits and let the bombs explode into the bomb disposal. The juice of the explosion is a nice detail. 

Early on I was thinking "I'll just play until 25 and then call it quits." Somewhere around 40 points I was thinking "Why am I still playing this game." And then the difficulty ramped up and it was all I could do to hold on!

I loved it!