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Yes, the "additional code" term in SEUCK games is something like a quality-seal, in the upmost cases, because only then, in my opinion, such construction-kit games, can be really good. When you look at the best SEUCK games so far, nearly all of them uses the enhanced engine and i really like, that these kind of games are getting better and better. The special-edition of "Zap Fight 2" still is my SEUCK number-1 game and a really good shooter on the C64.

About the number of releases for retro-systems. I think, C64 has the most ones, of all the older systems, because when you take a look at things like for example the C64 Scene-Database (CSDB), then really every day, new things for the C64 were released there. This can be pics, songs, demos, games or tools. Unbelievable, how many new and also often really good, new things come out, for the C64. It's really great, having such a computer at home since childhood and now to see, how much the system is coming back to life. I just wished, that for my other favourite retro-system, the Amiga-500, also more good new games would be released, but sadly that's not the case so far.

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:) i havent actually counted tho i check about all new releases on csdb myself since the c64 was my " first love " followed by an Atari ST and STe later (cant even remember if it was stfm or st first) but since the mister fpga i had the chance to discover so many stuff i never even heard about . That little box is like a computer museum where i can fiddle around instead of watch-the-box on display tho to most who have it its probably an arcade cabinet.

Its hard to count but look at places like https://zxart.ee/ ,  https://www.msxdev.org/ , https://www.indieretronews.com/ , or the forums (denial hall of light, Mister fpga, Atari ,, etc ...) even if you count those silly gamejam games or the onehour thing hokuto force likes to pop out im not quite sure the c64 has the most, certainly not the most finished games a year anymore. 


Not that it matters, every week stuff gets out for plenty of platforms the only thing thats sorry to me there is that the amiga-boom isnt countered with an Atari boom, the old rivalry seems to have lost fire and if you look at Atari forums its mostly engineering and tinkering, if games get released its almost all for the XL series , which i dont really have a past with


more = merrier tho its amazing how much life these things have after 40 + years

i cant say exactly when the c64 arrived to the kid but it certainly must have been early 80s so im probably around longer than a lot of present day csdb groups lol but im not too tribal about it. you never forget your first kiss so to speak and im still recovering from the culture shock of spending the first 48 hours trying to find the programming language on the Atari ST which for some reason when i turned it on showed nothing but a little green desktop ( that was a shock if ever i had one ...) broke fast got an STe  but after the jag flopped i played a game called warlords and panzer general at a friends house and its been pc - i just "recently" re-acquired a c64 b/c i couldnt figure out wether a sid tune sounded real or not as it sounds different in goattracker, sidplayer and vice (and indeed on real hw on a tv again as i found out again) but i kinda dont use it b/c im scared to break it , mostly for stuff the mister cant handle like easyflash games (briley for instance) and testing out personal dabbles like the game we'd like to present by 2150 in early beta access for only $99.99 

I like the smorgasbord the mister presents since i have it, even the consoles even if those leave little room for dabbling but the old machine that never die will always take first place 


(whew ... my fingers went on while my head was in some other places sorry for that)

the post-2020 era for 8bit computers is really something the kid would never even have dreamed of and im really curious to see what all they come up with, stuff like metal slug for the STe or proxima3 for the amiga and here run 'n gun and briley and all that and even this seuck game that pushes the concept of seuck-game

i devour it

so feed me more heheh

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Yes, talking about retro gaming is always fun, also for me. I've been into this topic for a long time too, actually, since I got my first Atari-2600 back in the year 1982 (before i had a Philips pong-machine, but it had no interchangeable game-modules), then the first Commodore-64 in 1984, some years later an Amiga-500 and so on.

In the last 10 years, at least 500 games have been released for the C64, if that's enough, so i am sure, no other retro-system will come anywhere close. If you take a look at the website "Lemon64", for example, where newer C64 games have been added since the beginning of this year and the archive has already grown from around 4700 games before, to over 7270 games now. It's crazy. Looks like, the C-64 will soon be mainstream again. :-) *lol*

I'm just afraid, that this big retro-theme is going a bit beyond the scope here, because this page is actually about the new C64-game "River Barrage". So, maybe we should get back to the topic.

im not sure thats a grand issue tho it is a bit offtopic, any author getting buzz on a feed thats instructive or contrsuctive, friendly in nature and not negative cant possibly not not benefit from that ... seventh axiom of catzlawick

i use indieretronews a lot but also the ones that source it like https://www.youtube.com/@Saberman i check csdb almost daily and often refer lemon on  my mistercompatlist on the site, other than that RGN and Retro Gaming Dino and up til lest year some french guy doing hour-long videos on new c64 releases .. theres more ofcourse , but since im on the mister the world went beyond c64 and Atari ST ... the 2600 is so long ago i can barely visualize paddling it as a small kid but i do remember yars revenge cleary, the C64 came early 80s and i bought the ST when that broke with my own savings b/c i was allowed to ... a friend of mine had an Amiga so its not a strange machine, im one of the few west-europeans who owned a jag (imported from the USA back then for 14000 francs with cybermorph lol) and right after to PC, pentium 60, its only since like the year when they forgot covid that i have a c64 again and recently an Atari ST, i dont really have money and space for much more but the mister FPGA takes care of most others including obscure systems only inufuto (im sure you know the name) still seems to program for.


Just like SEUCK gets a lot of love and ... can i say extensions rather than plugins it would be great to see someone doing something like RPG maker64 , "using the briley engine" or something like that , theres adventure creators a few but nothing like that. If im not mistaken one of the guys from river barrage has a new game out already, i got 59 notifications on the bell here so im a bit behind. Sadly there's more to life than 1980s and 1990s gear

hm btw , i dont wanna start a sizing contest or something but https://www.spectrumcomputing.co.uk/forums/viewtopic.php?t=4648 ... it all depends on wether you add gamejamgames and other stuff i guess but if taken a purely statistical approach i really think by '24 the ZX might give the 64 a run for the money in sheer numbers ... that said, if you stillread and reply i dont check these everyday (i check youtube like never) but i will sometime between this and half september lol (i really dont wannastart a spelling contest i just got curious b/c i know the numbers like on planetemmu run in the 25000 for a c64 or something but thats probably including doubles ... ST/amiga runs closer to 5-6k but the ZX has had a boom in the last decade. 

Its like the jag had some 50 or so titles and after they opensourced it now around 300-400 (i think, i wont put my fiver on exact numbers)

But a lot of these ZX releases, just like a lot of the 64 releases are just lightweight afternoon tea coding or jams ...its kind hard to measure "full games only"


right anyway there i went again, take care, see you on another game or something (or if you reply still, no need to i assure you, dont wann hog TND's light by growing a tree over it here)

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I think, that the comments here should mainly be about the game in question (that's why I mentioned the off-topic thing) and not about retro gaming in general etc. :) A quick last word on the numbers. Let's first take a look at the total number of games for the C64 by looking at GameBase64. There are currently around 30.000 games in the current GB64 v19

https://gb64.com/search.php?h=0

You can definitely subtract around 10.000 from that number, because these are only little basic-programs and not really finalized games, but the range of games for the C64 is definitely still very very huge then. I then searched the CSDB for all new games, released for the C64, just in the last 15 years and the search-engine found exactly 1.300 games, released since 2009 and many of them are also really good. You can also subtract some of these, because some games have different versions, but still the result will be over 1.000 new games then, since 2009. I have added this search-result as an image, because it doesn't seem to work, to directly link to the search-results of the CSDB's advanced-search-engine.


I don't know what the Spectrum looks like, but it's hard to imagine, that more new games have been released for it, in the same time. Possible is everything, but i don't think, this will be the case.

But whatever, now it should be about "River Barrage" again, I think. Otherwise Richard maybe will wonder, what this topic is all about here, on the site of his River Barrage game. *lol*

looks like i have an expert groupie on my hands. In all honesty i cant say its just from what i follow since i have a mister (around 9 minths or so now) ... maybe a year. i dont do time very well, it feels like the zx bedroomcoders are definitely on par or pop out more than the c64 in recent years (full games-like)

but yes. Lets call it even hehe see you on a next feed perhaps