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Catham Joker

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A member registered Jan 27, 2023 · View creator page →

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whats the exact configuration on which you programmed this, i tried on mister fpga but not on real hardware, it works on STE 1mb tos starting from 1.02 1.04 1.06 then tos 1.62 bombs, tos 2.06 works (1.0 doesnt) 


btw your top link now leads to silly venture 2024

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:) i havent actually counted tho i check about all new releases on csdb myself since the c64 was my " first love " followed by an Atari ST and STe later (cant even remember if it was stfm or st first) but since the mister fpga i had the chance to discover so many stuff i never even heard about . That little box is like a computer museum where i can fiddle around instead of watch-the-box on display tho to most who have it its probably an arcade cabinet.

Its hard to count but look at places like https://zxart.ee/ ,  https://www.msxdev.org/ , https://www.indieretronews.com/ , or the forums (denial hall of light, Mister fpga, Atari ,, etc ...) even if you count those silly gamejam games or the onehour thing hokuto force likes to pop out im not quite sure the c64 has the most, certainly not the most finished games a year anymore. 


Not that it matters, every week stuff gets out for plenty of platforms the only thing thats sorry to me there is that the amiga-boom isnt countered with an Atari boom, the old rivalry seems to have lost fire and if you look at Atari forums its mostly engineering and tinkering, if games get released its almost all for the XL series , which i dont really have a past with


more = merrier tho its amazing how much life these things have after 40 + years

i cant say exactly when the c64 arrived to the kid but it certainly must have been early 80s so im probably around longer than a lot of present day csdb groups lol but im not too tribal about it. you never forget your first kiss so to speak and im still recovering from the culture shock of spending the first 48 hours trying to find the programming language on the Atari ST which for some reason when i turned it on showed nothing but a little green desktop ( that was a shock if ever i had one ...) broke fast got an STe  but after the jag flopped i played a game called warlords and panzer general at a friends house and its been pc - i just "recently" re-acquired a c64 b/c i couldnt figure out wether a sid tune sounded real or not as it sounds different in goattracker, sidplayer and vice (and indeed on real hw on a tv again as i found out again) but i kinda dont use it b/c im scared to break it , mostly for stuff the mister cant handle like easyflash games (briley for instance) and testing out personal dabbles like the game we'd like to present by 2150 in early beta access for only $99.99 

I like the smorgasbord the mister presents since i have it, even the consoles even if those leave little room for dabbling but the old machine that never die will always take first place 


(whew ... my fingers went on while my head was in some other places sorry for that)

the post-2020 era for 8bit computers is really something the kid would never even have dreamed of and im really curious to see what all they come up with, stuff like metal slug for the STe or proxima3 for the amiga and here run 'n gun and briley and all that and even this seuck game that pushes the concept of seuck-game

i devour it

so feed me more heheh

man , if the boy had this on the STe back then his eyes would have rolled out - it totally catches the neo geo and its like you're on a neo AGA game here, nice stuff, heavy specs but since im on a mister FPGA that doesnt really matter - id love to see it run on real hardware sometime

that one :)

adventure42 can still be downloaded via protovision (i think thats what it says) certainly worth a look if this what it can do , its a free download (im not affiliated to either)

i think the gods will forgive thy little transgression in this case lol someone should come up with an all-in-one SEUCK package that runs on loonix and dos10/11 , sadly thats above my braingrade. I see stuff here and there around, title screen makers, hiscoresavers, music-adders and what not all to be combined with the main program from back in the pleistocene when gaming was gud. And i bet in this case "additional code" means what it means, like captain ishtar and stuff - is pretty great to see so much new stuff release tho i think the spec is giving the 64 a run for the money when it comes to number of releases yearly - - - not sure but i think the order is ZX - C64 - Amiga (followed up by consoles megadrive, nes, snes, gb and gba even , the jag has 3 times more titles in addition to what it had before it was opensource , sadly the ST gets less love and the godcomputer probably doesnt even have enough docs for all but a few oddball geniuses to learn how to code it and the Falcon is probably even more obscure) but in short : for a seuck game this rocks ... the bayliss name might have given him away if he really pretend to be polish ...

this is a pretty worked out and polished SEUCK game if i may say so, soundtrack's pretty booming too. so "scene" CAN make games huh :p

ports ports ports :p this would work out rather well on a c64 and a zx i suppose - or the thing that everyone fears : the ST - but i kinda like coincollectors like coinzarmine hermanos old tower and space cavern blaster, keep my eye on it

thats good to see in this day and age, thanks for the great game

that makes it even more amazing, you seem to have a thing for monochrome off-the-track puzzlers ... im looking forward to more, thanks for all the work

yea this is quite something, i have to wonder if the levels are a.i. generated or some people actually got around a table and wrecked their brains to make up interesting puzzles

.ras files, .tru files , .flf files and a 13 page pdf .. next time i boot up TRSE i'll definitely have to check this out, thx !!!! would be nice to see more ppl do this for their fav machines and extend on TRSE like this , superjob !!!

i will, thanks , and thanks for the fast reply . You put up literally all media assets for the game on Amstradmuseum, does that mean you are inviting ppl to port your game to their platforms ?

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Allow me to elaborate : 

sorry i didnt see the emu you linked there but i get different results, the flashing in the sideborders remains so i'll assume thats on purpose tho not sure if its supposed to be only a few scanlines or if the intent was to flash the whole border, that persists on both emulators , it wont run on a mister so i cant test and i definitely dont have a real machine.

On the java emulator my ship looks like the one in the screenshots to the side here, on the emulator you linked it looks different.

On the java emulator i dont have sound, on the one you linked my bullets look different (lol) ... goldorak is pure nostalgia to me from when i was a real little kid (even smaller than the guy in the picture) so i cant help but like it but im hoping this isnt "the final version" yet ...


also if i put the java emu on gx4000 the joystick wont work and i cant get past the title screen ...


fyi


(o : i definitely like your style, shame theres no mister core to feel the real thing :: -- thanks for the assets btw who know we get a jaguar port by 2030)

well now ... can you recommend an emulator ? it wont work on the mister FPGA (buti think there is no gx4000 core, however JavaGX4000 ( javagx4000 )  runs it when i put mode to CPC plus, on gx4000 it seems to be stuck at the title screen. Also i get nasty white and red flashes in the sideborder . I have no reference so i dont know if this is normal.

i think we have our GOTM (game of the month) right before the deadline :) ... 8bit is SO not ded

my bad


https://zxart.ee/eng/software/game/arcade/maze/old-tower/


there is a spec port already 

just finished it - lov it - i wonder why you dont put the Atari ST version onhere too, it seems to be only available via a google drive but its pretty dam' well executed. I doubt the guy can complain if you post the link here (and you get an extra platform) ... but yo, its none of my business yo ... also this screams spectrum zx somehow so im amazed no one has ported it for the spec yet it would fit perfectly on that machine


anyway - thx for the hard work, it kixx ass, i really enjoyed it

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i just checked it, id like to ask the same question ... gothic vania has the guy losing his scalp when he jumps, knight has a sawtooth floating jumper and everything seems to be in development but you can pay for it so *bump* - this actually looks "slightly not meh" while i dare say aforementioned still look like "a bit rubbish" im not an Amiga cultist but definitely always looking for great neo-retro games ...

thanks for the hard work :p

i just keep discovering stuff since i got a mister ... when will i get through the neo-retro games i missed lol .. another awesome looking and playing title here

lol yea wouldnt that be something ... (btw : https://retrosouls.itch.io/old-towers )


or how about this for a coding64 challenge :

https://store.steampowered.com/app/368230/Kingdom_Classic/

lol - in general if DOS is retro, if Saturn and N64 is retro id say md is retro why does it have to be so complicated - to me retro is 8bit too first thing i think but i dont do all that stuff like calling c64 oldskool and amige midskool (in which case an md would be midskool) i just love them all and call them retro, i bet vanilla WoW o a pentium3 800mhz will be retro soon enough - the game looks a bit like something called realm of the mad god it certainly looks promising

for a beginner its a lot but this is one of the best tools i could have hoped for as rank amateur noob lamer hobbyist (lol) who happens to be not rich to do hobbies with adobe either, some of the examples are so complicated they hang my medium pc here but its just awesome. I say if 1.4 takes longer then let it take longer, i always finished products over early access :p this is great work man

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it runs great on linux mint (21.3 atm but before that too)


#!/bin/bash

awk '$0="!byte "$0' $1 > "$1.asm"


stuff like this and rodzillas material maker is like bumping into running water or sliced bread as a poor hobbyist (but its actually SO pro, i personally barely use the scratched surface here) ... when people do stuff b/c they do before they get paid and it turns into a passion, yo, this is great, thx man, i hope you keep on going at it until its as big as unreal engine haha

i understand, its like i said its for patient people and not of this time anymore ... ill give it a run tho with 2 or more players i against i and if i bump into something i'll let you know. Would be nice to see an a.i. but i have a hunch how not simple that is. Good luck with it, id love to see it happen, new stuff post-2020 that runs on fpga is always awesome

in case you read this still i gave it a run on the mister and sent you a mail (hopefully it arrives with the screenshots attached with some stuff) if you want to mail back so you can keep your itch feed here prim :p no rush ofcourse

actually its not that im not willing to try but i cant promise making several hours at once, and i dont know if retroarch runs the same on linux, maybe if you have some kind of PBEM mode like alpha centauri had, in that case i could do my turns when it suits , i certainly would give that a try, the old PBEM days are quite missable, like ppl who used to play chess by sending letters across the country or continent one move at a time (maybe im too ancient for the 2024 times) at any rate its great to see stuff like that being developed if you can do PBEM let me know ill be one of your strategic pen-pals lol

i appreciate the enthusiasm but im not much of a chatter anymore , i was just testing mister fpga stuff and came across this, i certainly have a steam account  : https://janesondergrond.art/index/janesgeems.php click steam profile you can always add but i dont chat much there either, i also dont have a windows partition anymore since the last one somehow forced my ssd firmware into a state of "overused" and i cant undo it (its a new one so its almost impossible that its past its read/write maximum)  but before i go offtopic too much ill certainly keep an eye on it, but mostly running it from mister fpga so to me the .vhd files are better . If this is a game-jam game then gamejams certainly have evolved lol.

this looks awfully promising for a 2024 neo-retro game taking full power of the old amiga, i havent gotten to the full play yet b/c life (and #stuff) but so far the farm update.hdf works, the dev version 2024 01 however gives something about .exe not found (i play on mister fpga , minimig, setting 68020 cpu/aga) - this is feedback, not criticism as a civ fan of the first hour on the st as a teenie id really like to see this thing happen, thx!!

very nice

"you have reached the end of tek demo" ... best demo on csdb so far this year hahah

i dont know enough about it to give any kind of decent advice, sorry , all i know, like websites on browser updates it tends to not survive every OS upgrade (while in fact i think the original idea was "appimage removes the need for all that")

good luck !!!

this is pretty good, reminds me of a game "spelunker" the kid loved to play a lot and that addicive hopman game by inufuto-the-multicoder ... since you asked for bugreports : the ST version (on mister fpga) doesnt work on ST or STe with emutos(1024) , the megadrive and c64 versions work fine but havent tested on the real c64 (tho i bet thats fine too) , not just the music but on the ST core it just wont start, GREAT STUFF OTHERWISE !!! (and since you asked, no trolling, just feedback) !! ganbarre!!

Operating System: Linux Mint 21.3                 

          Kernel: Linux 5.15.0-97-generic

    Architecture: x86-64

i get the errors that looks like i need a different compiler version or something similar on the appimage (usually that means "this will not work on this version number of your linux) as well as something about missing libflac on the standard download executable (im not trying to troll, just feedback , i know linux has become a mess where you need to hunt after and keep older versions around) fyi ... looking good tho i kinda wanted it

xcellent ... i could feel the marriage proposal coming, theres a few things like when they take briley and it switches to sebastian you can pass by the zone and theres no one there, but afterwards it flashes back to the zone and the story continues with her there ... and a few minor things that are probably due to lack of 500 playtesters (which i wouldnt wanna be b/c it would ruin the story heh - o woe ! ) ... thats not criticism but honest feedback from a gamer since yars revenge who digs jrpg style games a lot too ...

Assuming no one pushes the easyflash format to its potential (which is 2mb) and incorporates it into VICE as well as sells soldered kits from a new kungfu-type i can only hope you dont rush the next instance since you'll still "only" have 1mb to work with ...

Meanlawel seems stale, rpg64 is silent i havent heard about any others (jrpg or ultima style games are kinda more work than gamejams i suppose) so BWC3 is probably the next one ... take your time plz

gg , thanks!!

i get all kinds of error 403 ( = forbidden) when the page tries to include phaser as well , but it seems there are plenty oline, From what i see at a glance it gives cross-origin trying to load the script from a subfolder (as in the zipfile) ... but nobody here's a pro so in essence its too much hassle lol

and responsive too hheh, thanksss!! i just discoverd the loadmaterial from site i wont know where to look first this is like the shaders of unreal m not sure if ill have to make anymore myself but godot will be a labour of love for sure , this is great i hope you find the time to continue on it, sadly im not bill gates the supersponsor but ... i also hope you dont sell out lol , anyway, its not my business, but you do have something great here, i wish i could code at that level

i need to set the scaling (uv) on a mesh3d in godot to 3 / 2 / 3 but im fairly new to the whole godot thing

i just got it for something i want to move to Godot (which i mostly booted for the first time now) and this thing is pretty amazing, its like the $5 version of substance painter with options and limited to the person using it, quite intuitive , even for a lamer noob like us here. It has trouble closing (cinnamon mint 20.2) when its been open for a while (but the pc is what atm would be low-end i suppose, intel Xeon i7 and a gtx 970 w 16gb ddr4 (its a nice benchmark if things run on that they got options for more) and its not the only application that seems to have some trouble with cinnamon. I cant say if its a memory thing or anything else b/c im keeping it open at the same time as godot. Im not complaining (but i bought it anyway heh) tis just fyi . Anyone who cant tax deduct stuff like notch and adobe probably needs this. thx !! looking forward to more (especially 10000 cc0 mats on the website by 2025 hahah )