I’m glad you enjoyed the Marsaglia link! It really offers some valuable insights into the nature of “true” randomness and highlights how well-thought-out solutions like yours can achieve “good enough” randomness for gaming purposes.
Thanks for the suggestions on the app! Adding functionality to track things like harm could definitely be useful, though I agree that harm is typically easy to track with fingers. The main challenge I see is that there aren’t many intuitive ways to interact with the watch screen without looking at it, especially since the current UX requires the full screen for touch input.
I’m considering using the digital crown (the side wheel on the watch) as a potential solution. Here’s what I’m thinking:
• Rotate clockwise: Add harm
• Rotate counterclockwise: Remove harm
After each rotation, the app could provide haptic feedback to indicate the current harm count, similar to the random number haptics. Once the harm count reaches 5, the watch could deliver a stronger buzz to signal the limit.
I’ll need to explore the feasibility of this, but it seems like a promising approach. What do you think?