very interesting concept, trying to hit every drop so you are as prepared as possible for the boss at the end, while also trying to avoid making the rooms too big so you can store as much hp as possible
Viewing post in Scalable Dungeons (Game Jam Ver.) comments
also beat inasity mode second try, it was not that hard, the trick is to use high damage staffs and mainly going for forge upgrades, while keeping the rooms small, along with good dodging and taking it slow, also keep the velicity from getting too low so you can actually hit stuff, but besides that focus on firerate and damage