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just enough randomness

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A member registered Jun 08, 2022

Recent community posts

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nice game but needs more explanation for what sitting down and fortifying actually do, as well as showing statistics on stuff

also needs some animations to be sped up

now that i think about it, a cheap but limited scouting method would be nice to see what you can get or what enemies are actually there

all these random characters doing stuff, but they are all actual brawlers from brawl stars, impressive you got all these roles filled

skill issue on your part lol

destroying anything with creatures around it simply deletes the creatures with it, you have to make sure you called them first or else you lose them

for #2 should it really be posted if it's THAT early id development?

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if you have an auto clicker don't use it here, it spoils the experience

also rear balls are op

doesn't really seem like it's as good as the description says

OH i could've sworn that was never mentioned

yeah i don't have rogue lvl 2 and i don't see any other way to progress, i have 6 dex and 12 con + 2 from perk so 14, other stats are 1 str is 2, using rogue and smoke bomb, all that and it seems to take a ton of luck to get enough damage rolls

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i happened to use that exact weapon (trying to avoid spoiling others) 

EDIT: also do i need lvl 2 rogue?

i am using the one weapon i found that deals this kind of damage and actually works

which item? i have already stumbled on the class and stats, but the only solution i found was getting super lucky

how do you beat the anemic cat? it's the only encounter i can actually do, but i can't seem to figure out how to beat it

i think insanity mode just happened to be a LOT easier that version, and yes increase the range for those wands, just make it travel further before circling but not make it circle over a wider area so it can actually be useful for cramped spaces AND wider spaces, at least able to get some damage off

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5 days later after an update, i FINALLY beat the boss, didn't lose my shield from wistful ward (or whatever that relic was called)

later died cause i chose one of these wands that has the projectiles circle the player, those things are trash cause of their short range, they need more range to be good

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there is a downside, and it is having way more enemies, but tbh that's more of a time waster than an actual difficulty increase, the dev needs to add more complex enemies that make bigger rooms actually difficult

almost beat boss, under 500 hp but just couldn't get that last bit of damage

optimal for what? it's way bigger than it needs to get all the loot

dang insanity mode is actually hard now, tried a few times and lost at the boss each time, despite getting all the dps boosts

i think the difficulties need to be harder, especially the later ones, also i think everything should be faster and more interesting attacks be added later

also beat inasity mode second try, it was not that hard, the trick is to  use high damage staffs and mainly going for forge upgrades, while keeping the rooms small, along with good dodging and taking it slow, also keep the velicity from getting too low so you can actually hit stuff, but besides that focus on firerate and damage

very interesting concept, trying to hit every drop so you are as prepared as possible for the boss at the end, while also trying to avoid making the rooms too big so you can store as much hp as possible

by far the most frustrating aspect is that the storage is so small even a minor mistake in orders can lead to an instant game over, also automation makes it impossible to actually manage stuff with this small of a cap if you actually enable it

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start is too slow took multiple rounds for the fist actually good upgrade (second tower)

tutorial issue

why ask me?

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nucleus L just carries too hard after you get it and makes nucleus B kinda useless after you scale it enough

let's you get 1k+ levels too easily

a lot of puzzles just load the previous thing that was loaded, including the first one and several after like 8 puzzles

me when the game does not autosave: well, it was fun while it lasted

15s because autoclicker

ground zero or the onset, it's not a demo version

make sure you have unlocked all the research and filled the core to be sure

add a turbo feature like in moth idle

you can wall jump on just one wall if you rewind a bit as you start going down

add an indicator to the goal

how do you play?

too fast

won't load

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great game

interesting strategies with the life counter

the dogecoin producer sucks btw

i beat it without light hits OR heavy hits i love how the game almost can't be too hard or too easy

health pack solos the whole thing with tough, heart aura and hp to damage, all of them are good