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Good use of the theme, great visuals and sound design. I loved the UI and the fact that the game is short and polished. Overall, very good :)

I have two quick to implement tips if you plan on doing a platformer again:

1. Some coyote timing (jump still registering even a little after stepping out of a ledge) is always going to be very welcome, especially in games with precision jumping, and;

2. Jump buffering (storing jump inputs, for example a little before landing) to make the game feel more responsive

(+1)

I have those two things but they were implemented in a rush, none the less I'll improve on that thanks for the feedback