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Jorel

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A member registered Jul 05, 2024 · View creator page →

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I'll look into it, thanks for the feedback

Thanks!

Thank you so much! I'm really glad you liked it :)

Thanks for playing and for the feedback!
I had very little time to playtest all the classes and balance encounters, so I'm really glad you enjoyed the game's difficulty :)

Cantrip runs are the best. I tweaked a few things for a post jam patch that made them even more satisfying :)

Holy, 513 block? Thanks for playing and for the feedback, I'm really glad you had fun :)
And yes, there are 27 classes (originally it was supposed to be 39, but I removed same type tier 2 combinations)

Thanks for playing! I'm glad you had fun :)
Gambler dice is a bit overtuned, but its a lot o fun

Thank you very much for playing and for the feedback :)

How much is there after the desert? I'll try to get to the final boss later

I had 20 something wood. Beavers come. Think "maybe I'll just ignore them and finish the bridge". Beavers steal all my wood. Bad. I'm in trouble. Take a lot of time killing beavers. Can't repair caravan, can't gather food because I need wood. Reach the desert. Die of starvation. 10/10

Really good entry, very cozy and easy to get into. I think more animations and some juice would be a nice touch, but that does't take away from the game as it stands. I really liked the tutorial, options and sound design. Music and backgrounds are very good and chill and the game is really well balanced.

The only "negative" thing I would say is that I don't think it ties well to the theme, but that is something I struggled with my entry as well, so take that with a grain of salt.

My take away is: you guys did a very very good job. Congrats :)

I loved this game, it's very fun and challenging. You nailed the audio and aesthetics, and that intro was a very nice touch. I thought I would have a hard time playing on keyboard, but I really liked the control scheme. Great job :)

Thanks for the feedback! I'm glad you had fun :)

Slice&Dice is a much more complete (and really really good) experience, for sure. I've never seen any other dice game like it, so it was very difficult for me to steer away from it. I really tried to give it my own spin, but I felt the need to clarify I took heavy inspiration from it anyway.

Thanks for the feedback! I'm glad you had a good time

I really wanted to add a compendium, but I felt it would take too much time. The game freezing is just the particles loading (I forgot to do it at the start of the game). I'm fixing some stuff for a post jam update. Probably not gonna work on this for a while after that.

Thanks for playing! I forgot to load all the VFX at the start of the game, so when you first get poisoned or burned (or anything that spawns particles) the game freezes for a few moments. My bad

Thank you so much for the feedback! I wonder how many people bought it after playing my game. I recommended it in most of the comments... maybe I should ask for commissions?

Jokes aside, thanks for pointing out what you liked about my game and design choices compared to Slice&Dice. I think you are right about the assets, I should have made them more distinct. At first glance, it really looks like the assets from S&D. I'll redraw them after the jam.

We love rogue in this house

Thanks! Glad you liked it

I was having a really hard time figuring out how to design the screen itself (looks and functionality). Then I had a really really hard time making it. And then I had to make the dice merging work on top of that. But I'm happy how it worked in the end. I wanted a very tactile menu, you know?

Good luck on your dev journey too :)

Thanks! I'm glad you liked it :)

Thanks for the feedback!
I'll try to fix all the bugs people are finding after the jam. If you decide to play again, you can turn off the end turn warning in the options, maybe that will help for now

Hey! Thanks for playing and for the feedback :)
The dice not leaving was probably in the slime encounter. I'll fix these bugs after the jam ends

Thanks for playing and for the feedback! I hope you had a good time

At first I was going to make a little narrative about how our memories and perception change and reshape and bla bla bla, and use it to justify the theme and the dice merging mechanic... but in the end I just really wanted to make a dice game. I sprinkled bits of this narrative idea in the tutorial, and that was it. Maybe this game fits better with "Alchemy" or "Transformation" themes.

Hey! Thanks for playing and for the feedback. I'll hunt these bugs down, don't worry.
I skipped the tech tree because I felt it would take too much time, but it would be really cool to have one so you could see all your discovered dice

Hey! Thanks for playing and for the feedback :)
I'll probably make a small update after the jam, but that might be all for now

My god.... 5 hours??? I don't know if I should thank you or apologize... (but really, thank you)

I thought about adding a catalog where you could see the combinations you discovered, but that would take a lot of time. I spent two entire days just to make the dice merging screen. It was pain. 

I also think I forgot to disable collisions and reset angular momentum when dice is sorted. I tested it a couple times and thought it was good to go. I'll work on some small fixes, maybe balance the encounters and some of the dice classes a little bit, but I don't plan on making a full version any soon. I have another game of mine on the burner right now.

Again, thank tou so much for playing the game. If you are craving a great dice rolling game, give Slice&Dice a try. It was my main inspirations for this one, really great game.

I just watched your stream vod. Thanks for playing it on stream :)

Thank you so much :)
I took a lot of inspiration from Slice&Dice. If you liked my game, you should really check it out. It's very very good

Thanks! 

I think the game charger for me was learning how to use tweeners. All the animations in this game (aside from the dice rolling, which is done with the physics engine) were done with tweeners. This tutorial about pixel perfect VFX also helped a lot. You can draw a bunch of quick HD assets and instantiate your particle effects in different subviewports.

That one might take a while, unfortunately. I'm a little burned out on the project right now

Thanks! I tried to give it my own spin, making it was a lot of fun. 
I was going to add an unlock tree but time ran out of time

Thanks! 
I really wanted to make a game with dice and I also really like Slice&Dice. I tried to give it my own spin, but I can't say the games aren't very very similar. First thing I did after submiting it was put a link to Slice&Dice on the game's page.

I followed this tutorial for the dice and put some parts of the 3D world inside separate SubViewports. Rest of the game is all 2D, I faked 3D with this shader for the UI.

I'll probably work on some updates, but you can check out Dice&Slice if you are really craving a good dice game :)

Thanks, I'm glad you had fun!
The Orbmancer is the last boss

Thanks! If you have the time, my darling is my first ever game Hotdogday. It's not as flashy and polished as the other ones, but I put a lot of myself into it

Great! Thanks for giving it a 2nd try :)

Thanks! I do play a lot of Balatro, you caught me haha

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Thank you so much, Mr. Cadori!
Glad you stopped by to leave a nice message and play my entry. I'm also looking forward for your next games :)

Hey! Thank you for the comment, I'm glad to hear you liked my other games as well :)

I choose to remove collision between dice to avoid some weird behaviours that came up. You can toggle "sort dice after rolling" in the options menu to avoid overlapping.

Glad to hear it :)