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Looks great! Great that you keep adding!

I've seen you also have a new background. It would be cool if the waves move :) also it could be a bit lower I think.

Is there more depth to the poop minigame? Or is a one time hit job? :) Maybe the way you (s)hit a target is directly from above, so the player has to time it and the bird could have different speed so it's not always the same?


About the fish enemy, have you checked the mechanics of a classic fire ball from lava from super mario? I don't know how they work together, but I think that's the important thing how are the fishs timed together. So it can be a challenge and not to quickly be frustration, has you wrote.

(+1)

Dom, great to hear from you and always appreciate your feedback <3!

Each world (there will be 6 in total) has its own parallax background. I haven't thought to approach an animated parallax yet, but that will have to go into the idea bucket for improvements. Right now, I am trying to keep scope low so I can see this thing to the finish line.

Not much depth to the poop mini game other than tilting the Playdate right or left and then hitting poop button while above the target. The target can spawn on either side though. That is a good idea with change of speed.

I haven't seen the mechanics of the classic Mario fireball, but I will look into that :).

I really want to give this game enough meat to feel catalog worthy!