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Hey. I think you forget to change one setting in the Project Settings in godot. Right Now, the "camera" and the menu are off. Under "General, Windows, Stretching," Set it to "canvas_item". It should fix your problem. =)

I had many difficulties with figuring out what export settings i should be using to get the right screen sizing, and it still didnt seem to work how i thought.

Thanks-ill look into this for next time.