Love the art style and graphics, especially the filter! Felt so proud of myself for getting the cheese, then I tried hard mode and got humbled, lol. My only criticism would be that regular mode felt a bit too easy; by strafing/going up by holding W + D, and rotating the camera, none of the rocks were close to hitting me and I never got too big to slow down much. On the other hand, the hard mode was super challenging, and I could barely get up 100m. I think it would be cool to add some other obstacles (like spikes, slime, etc. on the wall which you can't run over or which hurt you in some way) or maybe modify the rock generation algorithm on the normal mode to give it some more variety. Great job!
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Thank you I really appreciate the feedback!! Yeah I felt normal was too easy but I gave to some people to play test and they found it too hard so that is why I implemented a hard mode in the end, would defo add more objects and variety, as this was my initial plan but I didn't really have enough time, thank you again!! :)