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really cool Idea put kid of poor execution. some of the enemys just fly in impossible to reach areas and the movement gets really janky because of the dragons movemnt

(+1)

Yeah we kinda pushed back finishing the dragon model which kinda is required for game balancing considering the idea was that the player was gonna have to parkour all around the dragon. That ended up meaning we only had 2 days for gameplay, and a lot of that was taken over by random stuff. It definitely suffered because of that. Thanks for checking it out