Didn't think of a win condition, couldn't really fit that in the gamejam, also in godot you can't have animated models have collision so thats the reason you probably fell xD. Glad to hear you enjoyed it, we really liked the concept too!
JSaurusRex
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Yeah we kinda pushed back finishing the dragon model which kinda is required for game balancing considering the idea was that the player was gonna have to parkour all around the dragon. That ended up meaning we only had 2 days for gameplay, and a lot of that was taken over by random stuff. It definitely suffered because of that. Thanks for checking it out
This is a pretty good game, the puzzles are better then our submission. But I would recommend 2 things. 1, hold to continue moving, because often i would hit it too early trying to go fast and just nothing would happen. 2, the hit sound cuts off really harsh and has quite a lot of high pitches, i did a lowpass filter on our game so it's more of a low bompf sound which is nicer on the ear. But damn man the mechanics work well with the dice rolling, having ways to change the rotation of the dice without moving the dice is so obvious in heinsight but works really well.
GG
Thank you very much, I also really liked the sprites. One if not my favorite thing of this game jam submission. I'm still trying to develop it further, the battle ui forexample is going to be more like what you would see in other games. This one was made because of the time limit.
I'll probably add something of a tutorial in later on the line as wel :D