Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you for playing! I'm sorry you didn't figured it out, I don't know where you stopped, but it's very short until you get the time gun!

I got to the point where you had to step on a button to open a door but it closed as soon as you stepped off. I don't think I ever got a time gun on the way there.

Is there a purple bubble between the plate and the door ? If yes, it's after, if not, it should be just behind the plate between 4 fire torch

(2 edits) (+1)

To pass this, you need to understand that time goes faster when you go through the purple spheres.

The door in front of you will open as soon as you step on the pressure plate, but when you leave it to reach the door, a countdown starts.

Going through the purple sphere makes the time go too fast and you can't reach the door in time, but you actually have another route on the side, that appears to be longer but stays at normal timescale so it takes less time to traverse it.

It's worth giving it another try in my opinion, the game has several surprises after that are creative and cool.

(+2)

ah, thanks! I had suspected that going the longer route was the way to do it, but I hadn't realized that the door timer starts when you step on the button, not when you step off. Makes sense.

I assume the blue and purple spheres at the beginning are to demonstrate how they affect time, but that didn't click for me (because I never stopped and looked). The section after the door, with the pusher gun things, worked a lot better at demonstrating that for me (probably because they force you to stop and look at how the sphere is affecting time). Maybe having that be the first challenge in the game could help people understand how the game works a bit earlier.

Anyway, agreed with the other commenters about checkpoints being necessary, especially with the moving platform being so finicky. Much better game once you get to the time mechanic though, it's a super neat idea and makes for really interesting puzzles.

(+1)

Yes the feedback and cues in the room where you spawn can be missed if you go through fast indeed, especially since from your point of view your movements are not affected, it's different to how slow-motions are done sometimes 

Good idea to switch the first two puzzles i think