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A jam submission

Not This TimeView game page

Time manipulation portal-like puzzle game
Submitted by Apo — 3 hours, 42 minutes before the deadline
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Not This Time's itch.io page

Results

CriteriaRankScore*Raw Score
Style#94.7504.750
Overall#504.3134.313
Creativity#1264.3134.313
Enjoyment#3453.8753.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Exploring time scale relativity

Development Time

96 hours

(Optional) Please credit all assets you've used
SFX & Music by Soundly
Font by Patrick Wagesreiter
Kenney particles pack

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Comments

Submitted(+1)

Clever concept! There are some of the puzzle where I am not sure if I used the intended solution (mostly the moving platforms), but it's generally fun to mess around. I very much like the idea of seeing the ending right at the start, it's an elegant level-design. Great job also on the art, the lighting and atmosphere is impeccable. Although as a colorblind, I had a difficult time differentiating the two kind of "time bubble". But  you eventually figure it out when you see (or hear) their effect, so it wasn't that much troublesome. It's a really impressive entry, well done!

Developer (1 edit)

Thank you! There's multiple way to handle platforms but the designed way is to create a bubble at the bottom of the platform so it's slowed down but not the player.  Oh, I'm sorry about the color blindness, I will definitely take care of it on my next games!

(+1)

Uh? Damn that's impressive, the atmosphere, the dressing, the VFX and sound design woa it's insanely polished.

It's a great idea to use the scale theme as a timescale, I wasn't expecting to play with it, and the relativity of timescale depending of where the objects/player are placed with the spheres was very clever.

I love that the presentation also serves the gameplay here, like how the particles are a feedback about your own timescale compared to the world. Ending was also a great surprise, I wish it had more gameplay but it's a cool reveal.

Congratulations, it's a really cool concept and even though it was quite difficult to get to the end at first (controls tend to be a bit slippery, air control is also not as generous as I think I would have enjoyed it), i ended up playing it for the score, looking for shortcuts. My best time is 1:48:57

Submitted(+1)

This is a really cool concept I hope you make it into a full game. 

Submitted(+1)

LOVE the art and puzzles. Super fun and very polished. 

Submitted(+1)

The game is so polished and fun! Sadly I have zero patience and didn't manage to reach the end yet, but I will try again after I gain my calm back :D

Very aesthetic also. I probably only wish that a had a bit more control over my movements, as sometimes it gets too chaotic :)

Developer

Thank you for trying! I will push a version after the jam that improves controls a bit and also add checkpoints :)

Submitted(+1)

Fantastic concept with gorgeous visuals! But it did suck having to restart every time I fall and the time bubbles were a bit confusing to figure out. I think you should consider polishing it up more after the jam. This is a very unique idea for a platformer.

Submitted(+1)

Great idea but it's really cumbersome to play through, more checkpoints and it'd been a 5 stars in enjoyment tbh

Submitted(+1)

wish it was longer

(+2)

Amazing. 1:13:77

Developer

Wow! That's an amazing time, congrats!!

Submitted(+1)

The visuals, sound effects and music is all really good. The gameplay seem fun, but for me it's too much punishment to restart every time I fails, and in platform games I fails a lot. But overall is this still an interesting and fun jam game. Well done.

Developer(+1)

Thank you for playing! I can understand, time was too short for me to implement a checkpoint system but that would definitely be a great improvement!

Submitted (1 edit)

love the graphics. the description seems to suggest that there's some mechanic other than moving around but I can't seem to figure out what it is or how it works?

Developer

Thank you for playing! I'm sorry you didn't figured it out, I don't know where you stopped, but it's very short until you get the time gun!

Submitted

I got to the point where you had to step on a button to open a door but it closed as soon as you stepped off. I don't think I ever got a time gun on the way there.

Developer

Is there a purple bubble between the plate and the door ? If yes, it's after, if not, it should be just behind the plate between 4 fire torch

(2 edits) (+1)

To pass this, you need to understand that time goes faster when you go through the purple spheres.

The door in front of you will open as soon as you step on the pressure plate, but when you leave it to reach the door, a countdown starts.

Going through the purple sphere makes the time go too fast and you can't reach the door in time, but you actually have another route on the side, that appears to be longer but stays at normal timescale so it takes less time to traverse it.

It's worth giving it another try in my opinion, the game has several surprises after that are creative and cool.

Submitted(+2)

ah, thanks! I had suspected that going the longer route was the way to do it, but I hadn't realized that the door timer starts when you step on the button, not when you step off. Makes sense.

I assume the blue and purple spheres at the beginning are to demonstrate how they affect time, but that didn't click for me (because I never stopped and looked). The section after the door, with the pusher gun things, worked a lot better at demonstrating that for me (probably because they force you to stop and look at how the sphere is affecting time). Maybe having that be the first challenge in the game could help people understand how the game works a bit earlier.

Anyway, agreed with the other commenters about checkpoints being necessary, especially with the moving platform being so finicky. Much better game once you get to the time mechanic though, it's a super neat idea and makes for really interesting puzzles.

(+1)

Yes the feedback and cues in the room where you spawn can be missed if you go through fast indeed, especially since from your point of view your movements are not affected, it's different to how slow-motions are done sometimes 

Good idea to switch the first two puzzles i think