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A team with so many game designers that went for some very questionable game design decisions. Why are resource counters implemented as buttons? They look clickable, but they are just counters. And why is building towers put in some sort of pause menu? Press the corner button that looks like a pause, cover the whole screen as if it were a real pause screen, then press the button again to select the type of tower, to select a specific tower there. Very strange UX imho. Too bad the sounds have not yet brought. But the visuals are good! And Kerioth finally made Vampire Survivors on jam. Congratulations