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(+3)

Pros: I really liked the music and upgrade system. 

Cons: The ship was hard to control at first. After a few upgrades I could just hold spacebar and going straight up would get me enough fuel and money to keep upgrading my rocket.

Feedback: I would have enjoyed the rocket being more controllable at the beginning to make it easier to start out, and then become less controllable when you upgrade the thrust. Keep on making games! 

(1 edit)

Pros and cons noted. With regards to the cons, however, the way I'm seeing it, is that you want the antithesis of someone who's getting better at their craft (where it's supposed to be easier with time). I understand that you want more challenge across the levels, and that's the angle where you're coming from — I'm struggling to make it make sense.

Coming from someone whose spouse is a model rocketry nerd, that wouldn't make physics sense though...? Like, the plastic bottle ones are typically the hardest to control, and more purpose built ones have better features that allow better thrust and lift. 

And... on a related note, we all know what happened IRL to some instances of that final craft we put in (not spoiling). Imagine if that were insanely difficult to control — I think it would be in bad taste, wouldn't you?

(+1)

Appreciate the feedback! I do agree that the ship is slightly difficult to control at the start. We did aim to refine it more and make it feel better but time constraints stopped that and we aimed to design it in a physics manner while still maintaining the fun.

Will review your game tomorrow when I have more time!