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The idea is very creative, I think the gameplay is a little bit unclear though?  The combat is a bit clunky (mostly I think because I couldn't figure out if/how I could shoot diagonally), and I die a lot because I get stuck on stuff, but I love the implementation of the fractal layers, the general concept/tech and the music!!

thanks for playing and giving helpful feedback. i can announce that FracTale II is in the works, which will completely revamp the combat.